
Explore a vast cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core.
Most likely between $22.9M and $64.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 93% | approximately $38.1M |
| PlayStation | $19.99 | 88% | — |
| Xbox | $19.99 | 82% | — |
| GOG | $11.99 | 80% | — |
| Epic | $19.99 | 96% |
Cheapest copy: ≈ $4.92 on GOG · Russia (−75%). Compare 36 prices in 15 markets →
Reviews
Themes across 1850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
I don't like this game. And I think I would dislike it more if I played more of it. Visually it's great — nice lighting, water reflections, and genuinely good pixel art. Music and sound design pull their weight too. No complaints there. The problem is everything else stays exactly the same shape from biome one to biome four. You explore somewhere new, mine the local ore, craft the local weapon and armor, kill the local boss, move on. As Ranger I went wooden bow → tin slingshot → iron bow and none of them handled any differently from each other, just reskins with a new coat of paint. Compared to something like Terraria, where you've got a genuine [i]pile[/i] of gear and weapon options available at [i]every[/i] stage for [i]every[/I] class, this game feels extremely compressed due to a lack of options — crafting included. Nothing sits still long enough for you to actually sink into it. The entire game feels like a boss rush, and everything that isn't that feels tacked on. Speaking of bosses, they don't help. With barely anything prepared going in, mine were dying in 30-60 seconds. Very little health, very little threat. I checked the wiki hoping I was missing something, and technically I was — a lot of the actually interesting, unique gear is locked behind extremely low drop chances instead of being craftable, and for some classes you don't craft your weapons at all, you just grind the same handful of enemies and hope. I burned a while grinding for early Ranger armor pants before giving up and switching to ore armor, which was just straight up better anyway. Summoner apparently has 7 weapons total per the wiki — I found 3 of them across the first 3 biomes. Roughly one new weapon per biome, and while the other classes have a little more flexibility, it's still rare enough not to matter much. Games like this live and die on how much they let you express yourself through your build, and this one just doesn't give you much to work with. There's a skill/XP system too, technically. It rewards spamming quick repetitive actions, so the only skills I ever leveled were running and mining, for rewards too small to notice. Feels bolted on. Old biomes get dropped the second you leave them — no reason to ever go back. The first three areas are at least open to explore freely, but once the wall comes down and unlocks the next three, you're funneled through them in a strict, rigid order instead. I kept going for a bit purely on sunk cost, but partway into biome four, staring down yet another ore that turns into the same tools, the same weapon, and the same armor shape as always, I just stopped.
想玩好久了终于玩了发现好好玩啊!内容很多很丰富,肉眼可见缝了tr和星露谷但并非简单粗暴的缝合,而是做出了自己很好玩的地方。虽然有远程近战物理魔法之分但不像泰拉瑞亚那样泾渭分明,各种职业相互联动而且只是做事就有经验积累,经验加点不卡合成表不卡技能纯正反馈。 内容真的很多有打boss有建筑有种田钓鱼畜牧有npc收集梦想生活,美术做得很好很喜欢,武器可以强化体验很好。虽然,这难度曲线也是会不会有点太平滑了,好用的装备全靠随机掉落很诡异,但同时也有开图探索就拿到越级装备的惊喜和爽感。 [b]顺便你们咋知道有朋友陪我玩????? [/b]
в целом, не плохая и даже интересная игра, но это до первого прохождения, после которого игра теряет весь свой смысл
Good Game
jogo muito bom, com uma extrema quantidade de inimigos e coisas para fazer, além de uma vasta opção de armas e armaduras que deixa o jogo bem mais divertido e desafiador
为什么有这么精致的像素美术,但是名字和头图都油油的……TT 感觉很容易因为名字和封面而错过的一款精品游戏…… 真的真的很好玩的游戏,操作起来非常非常舒适,游戏体验也很好。 感觉制作组没有一点想为难玩家的意思,很多地方都处理得很好,让人玩起来感觉很舒服。 联机体验也很好。做什么事情都有正反馈。 我很喜欢这种玩起来感觉没有任何压力的游戏,可以完全按照玩家自己的节奏来进行。
この類のゲーム、近接武器冷遇されすぎ問題 あと腹が減るの早くないか?どんだけ大食漢なのよ まあそれくらいでサムズダウンにはしないんだけれども
Slop. Mcdonalds gaming. Charming and comfy and stuff sometimes, but it's just a big pile of content with no interesting ideal vision or cohesion. In 20 years when you try to describe it to remember the title, you're gonna go through a list of like 100 other similar games. Probably decent for kids, but I can think of just way too many objectively better games to spend your time on.
A really charming game with a great art style and soundtrack. Gameplay-wise, it takes inspiration from games like Minecraft, Terraria, Stardew Valley, Necesse, and similar titles, but it still manages to have enough of its own ideas to feel unique. There’s also a lot more content here than my playtime might suggest. I originally played it with a friend, but he eventually lost interest and we never really picked it back up. Since I didn’t feel like continuing alone, I ended up dropping it as well. That being said, I definitely enjoyed the time I spent with it, and there was still plenty left for us to discover. The game has also received quite a few updates since then, so there’s probably even more to come back to now.
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