
Explore a vast cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core.
Most likely between $22.9M and $64.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 93% | approximately $38.1M |
| PlayStation | $19.99 | 88% | — |
| Xbox | $19.99 | 82% | — |
| GOG | $11.99 | 80% | — |
| Epic | $19.99 | 96% |
Cheapest copy: ≈ $4.92 on GOG · Russia (−75%). Compare 36 prices in 15 markets →
Reviews
Themes across 1850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
No native ultrawide support in 2026.
픽셀 그래픽중 가장 이쁘고 생존 게임중 가장 편의성이 좋았어요 처음에 알려주는것이 없어서 난해하고 불편하지만 조금씩 하다보면 어떤 메커니즘으로 돌아가는지 쉽게 알수 있어요! 방대한 컨텐츠들과 꾸밀수있는 자원들 가구,아이템들이 수도없이 많고 보스 난이도 또한 쉽지않으나 깨는 재미가 있습니당 ㅋㅋㅋ 조금더 편의성을 원한다면 게임 자체에 모드가 있어 모드설치후 게임을 할 수있으며, 난이도 설정이나 맵설정도 다양하게 조절 할 수 있고 낚시,채굴,자동화공장,농장,목축,펫키우기,파밍,제작 등등 다방면으로 즐길수 있는 게임입니다! 정가에 사도 이가격이라고 ? 할만큼 아깝지 않은 게임입니다
I don't like this game. And I think I would dislike it more if I played more of it. Visually it's great — nice lighting, water reflections, and genuinely good pixel art. Music and sound design pull their weight too. No complaints there. The problem is everything else stays exactly the same shape from biome one to biome four. You explore somewhere new, mine the local ore, craft the local weapon and armor, kill the local boss, move on. As Ranger I went wooden bow → tin slingshot → iron bow and none of them handled any differently from each other, just reskins with a new coat of paint. Compared to something like Terraria, where you've got a genuine [i]pile[/i] of gear and weapon options available at [i]every[/i] stage for [i]every[/I] class, this game feels extremely compressed due to a lack of options — crafting included. Nothing sits still long enough for you to actually sink into it. The entire game feels like a boss rush, and everything that isn't that feels tacked on. Speaking of bosses, they don't help. With barely anything prepared going in, mine were dying in 30-60 seconds. Very little health, very little threat. I checked the wiki hoping I was missing something, and technically I was — a lot of the actually interesting, unique gear is locked behind extremely low drop chances instead of being craftable, and for some classes you don't craft your weapons at all, you just grind the same handful of enemies and hope. I burned a while grinding for early Ranger armor pants before giving up and switching to ore armor, which was just straight up better anyway. Summoner apparently has 7 weapons total per the wiki — I found 3 of them across the first 3 biomes. Roughly one new weapon per biome, and while the other classes have a little more flexibility, it's still rare enough not to matter much. Games like this live and die on how much they let you express yourself through your build, and this one just doesn't give you much to work with. There's a skill/XP system too, technically. It rewards spamming quick repetitive actions, so the only skills I ever leveled were running and mining, for rewards too small to notice. Feels bolted on. Old biomes get dropped the second you leave them — no reason to ever go back. The first three areas are at least open to explore freely, but once the wall comes down and unlocks the next three, you're funneled through them in a strict, rigid order instead. I kept going for a bit purely on sunk cost, but partway into biome four, staring down yet another ore that turns into the same tools, the same weapon, and the same armor shape as always, I just stopped.
ストームブリンガー強すぎんか?これのせいで装備に多様性がない。縛りでプレイするのは好みじゃないから調整してくれ
Underground Industrial Revolution
Yapılmış en iyi Cave Pixel Sandbox türündeki oyun, çoğu oyunda eksik gördüğüm ve hatta eksik olduğunu bilmediğim şeyleri Core Keeper baba sayesinde öğrendik, ben oyunda ne kadar alanda oynayabildiğimi ölçebilmek için haritanın köşesinden başladım açmaya tamamlamam şakasız 1-1.30 saat arası sürdü, farklı biomları yaratıkları bossları ve macera adına yapabileceğiniz şeyler yüzünden base yapmadan, tarıma vesaire girmeden 80 saat geçirdim inanılmaz bir oyun bu şaheseri yapan ellere teşekkür ediyorum. Stardew Valley'i ne kadar sevsem de bu oyunun getir götürünü anca yapar öyle söyleyeyim.
jogo muito bom, com uma extrema quantidade de inimigos e coisas para fazer, além de uma vasta opção de armas e armaduras que deixa o jogo bem mais divertido e desafiador
재밌음 아쉬운건 후반부에 개발자들이 힘빠진게 보임 초반의 반이라도 되는 밀도만 보여줬더라도 좋았을걸 하는 아쉬움이 남음
Low-cortisol Terraria-Stardew mix, fun with friends!
この類のゲーム、近接武器冷遇されすぎ問題 あと腹が減るの早くないか?どんだけ大食漢なのよ まあそれくらいでサムズダウンにはしないんだけれども