
Explore a vast cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core.
Most likely between $22.9M and $64.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 93% | approximately $38.1M |
| PlayStation | $19.99 | 88% | — |
| Xbox | $19.99 | 82% | — |
| GOG | $11.99 | 80% | — |
| Nintendo | $19.99 | — |
Cheapest copy: ≈ $4.92 on GOG · Russia (−75%). Compare 36 prices in 15 markets →
Reviews
Themes across 1850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Epic | $19.99 | 96% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
This reminds me a lot of Terraria; having friends seems like a definite plus, a lot of specializing. The music is incredible, too.
this games great
10/10 soundtrack
This game scratches the cozy game, crafting, adventure magic itch. Developers did a good job with quality of life elements like auto sorting loot into your base boxes. Fun coop that works well.
Эта игра мне понравилась играл с друзьями несколько часов правда водный биом самое страшное место
急に全てが英語になって言語欄をいじっても文字の太さしか変わらない 助けて欲しい
游戏还是不错的,就是后期比较肝特别是潘多拉锭,推荐去打几个mod,BOSS设计方面除了换皮史莱姆其他都还行,最让人诟病的就是跑图和找尸体。总得来说10分满分打7分,3分游戏内容,2分美术,2分的战斗设计
It's certainly a game. It's top down Terraria without any of the anti-frustration features. In fact, it seems they have frustration features which make gameplay extremely tedious. Half of these problems could be solved by two easy changes. Something that prevents mobs from griefing your base and having item pick up range get changed or at least delete items that are still on the ground when logging out. Like that is not optimal in any sense. It hasn't gotten that bad in my game but it's still noticeable when closing the game. They absolutely have the ability to do the first one with how some of the dungeons work. And to stop people from abusing it during boss fights they could just make boss areas block the protections or negate them while active. It's not part of the difficulty of things, it's just annoying for no reason. Sure, use stronger blocks but then why would I bother decorating with painted walls? OR have the ability to make the walls look like others or reinforce them. Something to stop some dumb random spawn from knocking another wall and busting up a chest or releasing critters to be killed or eat my crops while not around to deal with it.
여름 휴가기간 평소하던 게임들 너무 질리고 손이 안가서 이것저것 보다가 코어키퍼 도전해봄 원래 이런 게임 절대 안하는데 정가에 구매하고 앉은자리에서 거의 7시간동안했네 ㅋㅋㅋㅋㅋㅋㅋㅋ 뭐냐 존나 재미있네 혼자 해도 개재미있네 덕분에 이런 장르 알게 되어서 좋네 오랜만에 도파민 생기는 게임이네
Good, yes