
Explore a vast cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core.
Most likely between $22.9M and $64.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 93% | approximately $38.1M |
| PlayStation | $19.99 | 88% | — |
| Xbox | $19.99 | 82% | — |
| GOG | $11.99 | 80% | — |
| Epic | $19.99 | 96% |
Cheapest copy: ≈ $4.92 on GOG · Russia (−75%). Compare 36 prices in 15 markets →
Reviews
Themes across 1850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
good with friends
.
в целом, не плохая и даже интересная игра, но это до первого прохождения, после которого игра теряет весь свой смысл
It's alright. In hindsight I just wish I'd spent my time on something else. If you want to play Terraria...just play Terraria. Or maybe give a new genre a shot.
不推荐游玩。整个打通了对于这个游戏给到差评 传送点放下之后还得等10分钟才能传送 有个钻头钻的大矿能无限产矿材料的需求就爆炸了 跑图没有道具传送队友死了只能一起去跑尸 打完boss还得等灵魂消失才能再刷我想要个装备要强制等待 装备左右脑互博近战攻击加远程伤害 技能机制也是抽象无论你打多高的伤害居然是按照你的命中次数来计算经验值(小刀王朝了) 还有很多逆天机制比如追踪弹如果没有格挡到触发了闪避那么这个追踪弹不会消失而是等待一个没办法预判的时间之后再次打出伤害 这游戏没有无敌帧无论是敌人打你还是你打敌人都是多判同时被复数攻击命中直接升天 护甲高难度基本没用区别就是一脚被踹死还是两脚 召唤师和法师都是区 就这个没有无敌帧的设定应该全世界一把符文之歌 遇见跑得快的boss一个右键满蓄全送走 最tm逆天的就是哪个海上的哪个图简直是在粪海里面游泳,死了不止要跑尸还得要跑船,打个boss怕死只能快捷栏备一裤兜子船,制作组上辈子裤衩烂了个洞用船补的我真是草了 打到最终boss机制反而特别简单有种吃过了粪山游过了屎海准备解脱了来了个机制特别简单几乎是新手村boss的血牛血量超级高 傻逼游戏别玩
Core Keeper is like if someone said "What if... top-down Terraria?" It is largely successful at being that and has all the things you'd expect such as mining, crafting, base building, biomes, interesting items and tons of bosses. For me, the formula got a bit stale and repetitive in the mid-game, but kept me hooked enough to see credits. This is a great first effort for Pugstorm and has a huge amount of content for the asking price. If you like these types of games, there's a good chance you'll like this one.
foi otimo jogar esse jogo vale cada centavo mais tenho que dizer q depois de jogar depois de zerar n da mais vontade de jogar mais,n mais sozinho
good game i really like the music and the survival parts of it the only thing i dont like is it can get really grindy sometimes
⭐⭐⭐⭐⭐ 10/10 Core Keeper is one of the best sandbox survival games I've played. It blends exploration, mining, crafting, farming, fishing, automation, and challenging boss fights into a rewarding experience that always gives you something new to do. The progression feels natural, and every new biome is exciting to discover. Building your base and automating resource collection is incredibly satisfying, while the boss fights provide a fun challenge without feeling unfair. The pixel art is beautiful, the soundtrack perfectly matches the atmosphere, and the world encourages exploration at every turn. The game is great solo, but it truly shines in co-op with friends, where exploring and building together creates unforgettable moments. If you enjoy games like Terraria, Stardew Valley, or Minecraft, Core Keeper combines the best elements of each while creating its own unique identity. It's a game that's easy to sink hundreds of hours into, and every update makes it even better. Highly recommended for anyone who loves adventure, creativity, and exploration.
Slop. Mcdonalds gaming. Charming and comfy and stuff sometimes, but it's just a big pile of content with no interesting ideal vision or cohesion. In 20 years when you try to describe it to remember the title, you're gonna go through a list of like 100 other similar games. Probably decent for kids, but I can think of just way too many objectively better games to spend your time on.