
Explore a vast cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core.
Most likely between $22.9M and $64.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 93% | approximately $38.1M |
| PlayStation | $19.99 | 88% | — |
| Xbox | $19.99 | 82% | — |
| GOG | $11.99 | 80% | — |
| Epic | $19.99 | 96% |
Cheapest copy: ≈ $4.92 on GOG · Russia (−75%). Compare 36 prices in 15 markets →
Reviews
Themes across 1850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
I enjoyed this game alot. Played it with a friend too. I don't mind the grindy nature of it. But I think the gameplay could be tweaked abit. Going ranger with a super OP thunder gun and one set of broken armor can break the game pretty easily. Toppling most bosses, building yourself is rewarding but is difficult. Summoner needs more love and should get more varied and better equipment too. Going ranger, most of the time felt the only way to succeed but that was just me. Oh and uh we didn't care for having to buff up with food to stand a chance most of the time. Not really a problem though. Game was still a lot of fun. Hope it continues to grow and flourish! And if you like these types of survival crafting games then this one I would defo recommend.
テラリアに飽きた人、これも神ゲーですよ。
Good Game
в целом, не плохая и даже интересная игра, но это до первого прохождения, после которого игра теряет весь свой смысл
this game was made by ♥♥♥♥♥♥♥ satan what the ♥♥♥♥ were they thinking when they made a FUKCING PICKAXE FROM A NPC IN EARLY GAME PROG DO ♥♥♥♥♥♥♥ 300 ♥♥♥♥♥♥♥ DAMAGE AND INSTANTLY ONE SHOT ME AND THEY DONT ♥♥♥♥♥♥♥ DESPAWN. AND IM STUCK WITH 140 ♥♥♥♥♥♥♥ HP AND IT TAKES 6 HITS TO KILL THE NPCS AND THEY HAVE 1000 ♥♥♥♥♥♥♥ HP. THESE NPCS ARE ♥♥♥♥♥♥♥ JESUS WHAT IS THIS BALANCE
На момент написания оюзора, игра была начата в соло мультиклассом, поиграл часов 15-25 и очень кайфанул. После уже прошли весь доступный контент с друзьями, очень зашло, вайбы майна, террарии и заводов Жду патчей <3 Всем печенек 🍪
想玩好久了终于玩了发现好好玩啊!内容很多很丰富,肉眼可见缝了tr和星露谷但并非简单粗暴的缝合,而是做出了自己很好玩的地方。虽然有远程近战物理魔法之分但不像泰拉瑞亚那样泾渭分明,各种职业相互联动而且只是做事就有经验积累,经验加点不卡合成表不卡技能纯正反馈。 内容真的很多有打boss有建筑有种田钓鱼畜牧有npc收集梦想生活,美术做得很好很喜欢,武器可以强化体验很好。虽然,这难度曲线也是会不会有点太平滑了,好用的装备全靠随机掉落很诡异,但同时也有开图探索就拿到越级装备的惊喜和爽感。 [b]顺便你们咋知道有朋友陪我玩????? [/b]
Underground Industrial Revolution
I’ll keep it real: Very fun game made by an inspired team with great ideas and a good sense of execution. Except for the post base-game area, passage. It very quickly eroded all my goodwill in this game. It breaks all of its previous rules and good design principles in favor of being frustrating and hard. Beating the boss in the area requires so much luck and stat investment, that the content that comes afterwards is a joke. Delete passage from the game. Or redesign it entirely. It asks you to traverse through it in a circular fashion, and if you fail, you die. No second chances. Nothing. Can’t even dig around the arena to create openings. Just instant death. I am not joking. It is so far below the rest of the game. I’m only giving this game a positive review because the remaining 90% was great fun, but this is genuinely so heartbreaking. Remove passage. Until it’s removed or reworked, I can recommend this game up until its basegame final boss. After that, quit the game, you’re done.
친구랑 하면 재밌어요 나랑 도전과제 끝까지 해줘서 고마워