
Control, I'm Not Coming Back is a short and emotional narrative game about a lost astronaut searching for a reason to keep going forward while facing the emptiness of space. Inspired by the Hopecore aesthetic, it’s a story about positivism, friendship and our human connection with Voyager 1.
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About
Control, I'm Not Coming Back is a short and emotional narrative game about an astronaut drifting through the vastness of space, searching for a reason to keep going while struggling with the feeling that there may be no way back home. Inspired by the Hopecore aesthetic, the game explores despair, friendship and how we are able to move forward even in the deepest void of the cosmos.
After an accident leaves a young space cadet drifting alone in the void, his journey becomes an introspective and abstract encounter with the historic Voyager 1 probe, forming a bond that reflects humanity’s need to keep reaching towards new horizons.
Experience in-game montages with scene transitions in sync with the soundtrack. Changing the space around you to the rhythm of the music.
Explore diverse environments across many distinct visual styles, blending retro graphics, abstract spaces, and real-world footage into a constantly shifting atmospheric journey.
Short narrative experience focused on emotions and atmosphere.
Inspired on Hopecore aesthetics.
Voyager 1 as a companion on your journey.
Evocative and original scenery.
Montages integrated in the gameplay, with scene transitions on the beat of the soundtrack.
A story with branching paths based on your choices.
Genres
Stats
Languages: English*, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 240 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i started getting the meaning of the game the moment i tried pressing s, it really was a beautiful journey, especially with voyager 1 which was the one who's really been alone all the time, and while we were seeking help for going back home, everyone we found in the journey helped us, it's just that we didn't got it the way we thought
한 번도 만나보지 못한 누군가를 그리워할 수 있는 걸까요?
Hermosa historia, hermoso mensaje, esperanza y optimismo a su maximo esplendor 🥹🥹🥹
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 240 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wonderful game
PLAY THIS.
wow
Плакал над отношениями кадета и спутника больше, чем над... А, ну да. 10 Хоупкоров из 10
Just keep moving forward, it's human
such an amazing experience i would of happily paid money for this by far some of the best 30 minutes ive ever spent
i have so many emotions right now
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.