
We insist on fair competition, and focus on testing players' strategic intelligence and teamwork. We are committed to creating a user-friendly game, so that every player can easily enter the game, enjoy the glory of the ancient civilization, and feel the endless fun of conquest.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: English*, Japanese, Simplified Chinese*, Traditional Chinese*, French, German, Spanish - Spain, Russian, Turkish, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice 2D artwork for the portraits of heroes and the oriental buildings. However, the game play is quite boring and time-wasting due to waiting. No much to do in real-time game play. Maybe Conquest of Empires 2 makes an OK browser game but not good enough to be a game on steam.
游戏内容丰富玩法多样
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $69.1M | 95.7K | 86% | $39.99 | |
| $1.5K | 11 | 36% | $4.99 | |
| — | 0 | — | — | |
| $0 | 9.6K | 64% | Free |