
JOIN THE CREW OF THE NORTHSTAR. Assemble your crew of Freegunner space outlaws and team up with friends online on PlayStation®5 and PC* in Concord.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rest in peace beside E.T. the Extra-Terrestrial copy, we only had 114 minutes which I could have spent better.
This game made me relapse. (Went back to playing Overwatch).
woops
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal, Russian +4 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我缺的成就率这块谁来补啊
Writing due to steam awards, this game obviously deserves better with friends. Sad that it was removed. Next release will surely be better.
This will be a very personal review tied to my personal experience. Concord deserved so much better. My honest opinion, it was fun, I loved getting to play hero shooter which was not following the f2p formula and it was a fresh breath of air after all the years Ive spent in Overwatch. To call it a clone is to admit you didnt understand the core mechanics of the game. There were little to no team synergy as which characters built the best team or even a team doomed to lose and instead it focused on player synergy. You played your characters in the order you wanted to obtain buffs provided by their class, creating your optimal build for your favorite freegunner. It was team-based but you are the one looking out for yourself making sure you achieve your ultimate build while securing kills or the objective. There was no classic healers for you to blame if you died. Where there were classes suited for a tank role or support roles, everyone is more or less a DPS with who can fend for themselves but the game did reward those who played in a coordinated unit. The game had a slower TTK removing everyone's ability to one-shot to allow you to play out your cooldowns rather than the first person to spot the other player wins. This was up my alley but its not for those who enjoy a more sim-like experience. No character felt obnoxiously balanced at launch while Teo was quite insane during Beta but keep in mind these types of games cannot be 100% balanced but I think this game was pretty well rounded. While there were a couple of characters which were on the stronger side, during the time it didnt feel as obnoxious as Overwatch could feel at times although I can see how time would offer times in the game where balance could prove a challenge as balancing these sort of games is nothing to scuff at. I loved my time on Bazz which was my favourite character. Shes not a character im drawn to in games per usual as Im typically a support main but I loved her hyper aggressive nature and I built her to favour range and speed, sometimes with improved dodge and reload on top if I couldnt access my build by my favoured freegunners. It was a blast! I enjoyed the selection of maps to play on. During beta it didnt feel enough but once launch game around there were enough maps for me to not make it feel repetitive during the time I played. Train troubles were my favourite of the maps as it offered a fun level of tunnels and elevated angles. All maps were mirror based like arenas and if it eventually would have had more game modes I wouldve liked to see maps that were less arena likes. The game modes were pretty standard with the exception of the single spawn game mode, that one was unique to Concord and the most competitive mode and ideal if you had a communicating 5 stack. I spent most of my time in the objective based modes which were not as hard core as single spawn but had more to offer than just TDM which were my least preferred mode. The character designs were unique and their fashion could be really out there which was cool to see in a sci-fi as it makes me feel like this is not set in my time and their fashion has different values than the ones from my time such as how historically men wore high heels while today that has flipped. The more simpler designs opened up for more skin possibilities down the line and silhouettes were all distinct and and characters had unique movement animations even down to their dodge. I would have liked to see less humanoid aliens down the line as we have seen non humanoid characters function in shooters in the past such as Overwatch so there is where I would like to see more creative liberties taken. At launch I didnt think the skins were the strongest but there were still skins that stuck out as great, the legendary It-Z skin for example looked great while Jabali's legendary suffered the same issue as Overwatch's Junkerqueen's legendary skins did at launch where they are different but they do the same thing as the default skin, like it is two different concept arts for the same skin. For pronouns which was apparently a point of contention, idk why people are fighting over it when at the same time use pronouns for Star Wars robots and droids or even boats which has been done for generations. In conclusion for me, Concord was another hero shooter, it had a few elements unique to its structure, it wasnt industry changing but nor did I expect it to be just as I do not expect any upcoming MMO to the a WoW killer or hard rival, just something more for us gamers to play and enjoy to provide variety to the market and Concord did that for me. Concord was its own take on the genre and I am very disappointed It didnt get the marketing it deserved. Like any game Concord wasnt for everyone, I have yet to find a game that is, its just a shame how we have to build factions of hate and ridicule around games and cheer when people lose their jobs and communities the game they enjoyed together. Not everyone who disliked Concord took part in this but I saw it in many places on the internet and it breaks my heart. I feel for anyone having to go through this with any game. Concord is not the first and wont be the last. I wish the developers and the Concord community the best. I enjoyed my time with you and I never wanted the forced Steam refund to come through. To me you deserved to keep the money even with my limited playtime. I clearly saw your hard work and dedication and on top of that a really awesome community rare to competitive multiplayer games. You guys rock, thank you for a great few weeks its been a pleasure and I'm so sad to see it end.
BRING IT BACK
it was nearly a year ago, that this game launched, so much fun. Yes, I would still been playing it today. Thank you for your efforts, they are appreciated here.
miss this game :(
really sad that this game got stopped, i really enjoyed this game. hopefully it comes back.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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