
ColorCoordination is a puzzle game where you match colored blocks and spaces by moving them in unison. Explore deep, philosophical topics with your AI Assistant "CoCo" and discover more about its purpose - all while solving a myriad of colorful brainteasers!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Spanish - Spain, Spanish - Latin America
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sokoban game about moving boxes into colored spaces. where your cursor is dictates a move for that entire row or column. a fun time for any puzzle fans, even if the music and dialogue isn't much to write home about. give it a try!
Solid puzzle game with a fun retro style and music
Simple y divertido, es algo que volvería a jugar de vez en cuando para pelotudear.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy buen juego,lo recomiendo al %100,ademas que la jugabilidad no es dificil,lo que si los acertijos te dejan pensando,y eso es lo mas copado del juego. En conclusión,lo recomiendo muchisimo,se parece al baba is you. Aguante CoCo ,el mejor personaje.
The game is extremely good, especially at the price of being free. The gameplay is unique, and each level explores various aspects of it in interesting ways. There are many surprises, a meta narration with great visual ideas, secrets... It's not just a linear and level-by-level puzzle game. Go play it (but perhaps give up on the move goals if/when it becomes too difficult to at least focus on finishing the game first, because it would be a shame to stay stuck on them, and some of them can become extremely challenging as you progress) !
Me gustó a pesar de ser un juego de puzzles, eso ya dice suficiente.
Nice puzzle game. 9/10
charming lil thing, reminds me of OneShot if im being honest. really enjoyable and puzzles are just hard enough to be fun :3
"ColorCoordination" is a hybrid match-3 meets Sokoban style puzzle game with a bit of narrative/visual novel stuff bolted on as you chat to a robot AI thing while you pretend you're playing a mobile app ripoff of Bejewelled. What do you do in the game? Move blocks carefully around the puzzle grid, and of course the blocks are "linked" so solving the puzzles is a matter of moving the right blocks in the right steps to get all the matches and move on to the next bit of dialogue. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. This is only free in a rudimentary sense... the developer has their hand out for a $10 USD "donation" for this as you're expected to buy soundtrack DLC from Steam to "support" the "developer"... digital panhandling. Like the homeless guys who splash dirty water on your windscreen at the traffic lights. No thanks. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 10 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.