
Coin is a clicker game where you have to click cryptocoins! Every 3 and 18 hours you get a unique coin! The game have over 75 unique coins!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
云存档是假的,换台电脑都没了
Coin is a minimalist clicker and incremental game built around the idea of mining and collecting virtual cryptocurrencies. Developed and published by BlueScreen, it takes a subject that could easily support complicated financial systems and instead turns it into a straightforward progression experience. The objective is easy to understand: interact with the game, mine coins, expand a cryptocurrency collection, and continue returning as additional rewards become available. Rather than attempting to recreate real cryptocurrency markets or blockchain technology in detail, Coin uses the theme primarily as the foundation for a casual collecting game. The core interaction is intentionally uncomplicated. Clicking is central to mining, so there is practically no learning curve separating a new player from the main gameplay loop. This makes Coin suitable for short sessions and background play, particularly for people who find satisfaction in incremental progress rather than mechanical challenges. There are no elaborate combat systems, difficult puzzles, or complicated management mechanics demanding constant attention. Instead, much of the appeal comes from seeing a collection gradually increase and having another objective waiting whenever the game is revisited. Collection is arguably more important than the clicking itself. Coin features more than 75 different cryptocurrencies to obtain, giving players a larger objective beyond repeatedly pressing the same controls. Individual coins function as milestones in an expanding virtual collection, providing a sense of progression even though the underlying mechanics remain simple. The variety is particularly relevant for completion-oriented players because discovering and obtaining different cryptocurrencies becomes the primary long-term pursuit. The developer's invitation for community suggestions regarding additional cryptocurrencies also fits the game's collectible nature and gives its concept room to expand. Timed rewards provide another reason to return. The game describes random cryptocurrency rewards arriving at three-hour and eighteen-hour intervals, creating an idle component alongside the active clicking. This system means progress is not exclusively connected to continuous interaction. Instead, Coin encourages players to leave and return later to see what they have received. The randomness adds anticipation, although players who prefer progression based entirely on direct effort may find this approach less satisfying. For fans of idle games, however, periodic rewards complement the lightweight structure effectively. Coin also contains 100 Steam achievements, substantially increasing its appeal to achievement hunters. In a game with limited mechanical complexity, achievements are valuable because they establish additional targets and transform repetitive activities into measurable accomplishments. Players motivated by completion percentages may therefore spend considerably more time with Coin than someone interested only in its fundamental clicking mechanic. The achievement system, cryptocurrency collection, and periodic rewards combine to create several overlapping reasons to keep returning even when the moment-to-moment interaction remains basic. Visually and technically, Coin embraces simplicity rather than spectacle. Its clean presentation matches the nature of the gameplay and avoids unnecessary complexity. The extremely modest hardware requirements are another advantage, allowing the game to operate on computers that would struggle with more demanding releases. Storage requirements are also tiny by modern standards. This technical accessibility suits a game intended to be quickly launched for brief sessions rather than treated as a major hardware-intensive experience. Another notable feature is the unusually extensive language support advertised on its Steam page. The game lists support for 103 languages, helping make its simple interface and mechanics available to a broad audience. Since Coin does not depend on elaborate storytelling or large amounts of dialogue, the concept is naturally suited to international accessibility. The straightforward structure means players can quickly understand the basic objective and begin progressing without navigating complicated tutorials or extensive narrative material. The free-to-play model lowers the barrier to entry considerably, although players should be aware of the surrounding monetization elements. The Steam listing identifies in-game purchases and chance-based purchases among its interactive features. This matters in a game where collecting virtual items is one of the central motivations. Players who enjoy digital collectibles may find these systems compatible with the experience, while those who dislike randomized or monetized collection mechanics may be less enthusiastic. The game is easy to try without a significant initial commitment, but these elements remain relevant when considering the overall experience. Coin's greatest weakness is its limited depth. Anyone expecting cryptocurrency trading, strategic investment decisions, realistic mining operations, market fluctuations, business management, or a detailed economic simulation will find something considerably simpler. Repetition is fundamental to the design, and the clicking mechanics alone are unlikely to remain engaging for players who require constant gameplay variety. Most of its longevity instead comes from external progression goals such as collecting coins and earning achievements. At the same time, that simplicity gives Coin a clear identity. It does not overwhelm players with unnecessary systems and can function effectively as a small game running alongside other activities. Its appeal depends almost entirely on whether the player enjoys incremental progression, virtual collecting, timed rewards, and achievement hunting. For the appropriate audience, watching the collection slowly become more complete can provide the relaxed satisfaction expected from an idle-oriented clicker. Overall, Coin is a modest but focused cryptocurrency-themed incremental experience from developer and publisher BlueScreen. Its large cryptocurrency collection, timed rewards, 100 achievements, broad language support, free accessibility, and extremely lightweight technical requirements give it several advantages within its niche. Its repetitive mechanics and limited strategic depth prevent it from becoming a particularly substantial simulation, but it was never designed to compete on those terms. Players looking for a casual collectible clicker may find it pleasantly addictive, while anyone wanting a deep cryptocurrency or economic game should look elsewhere. Rating: 6/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bir yorum gördüm bu oyundan para kazanılıyor diye bende dendemeye başladım daha hiç kazanamadım sonra ekiceğim
This game turns you into a daring treasure hunter, racing through the air to flip for that last coin hidden in the corner. You dash and leap and do all kinds of crazy stunts, feeling like the richest man in the world. The thrill of collecting money is more fun than buying candy because each new coin unlocks a world of cool upgrades and exciting adventures
эх коины коины
Классаная игра!
Nice
Typical clicker game designed to extract money from the market.
пойдет
Everything about this title feels perfectly balanced. The difficulty curve is smooth, the amount of content is just right, and the price point is fair. It is a rare example of a polished product that delivers exactly what it promises without any fluff.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 85 | 47% | Free | |
| $0 | 0 | — | Free | |
| $0 | 171 | 61% | Free | |
| $0 | 175 | 62% | Free | |
| $0 | 5K | 79% | Free | |
| — | 0 | — | — |