
Codename CURE is a first person, co-operative zombie game with support for up to five players, providing dynamic, fast-paced zombie fragging with both objective, and survival-based missions.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[tr] [td]⠀⠀⠀ [i]♡ 𝒞𝓁𝒾𝒸𝓀 𝒯𝑜 𝒫𝓇𝑒𝓈𝓈 𝒫𝓁𝒶𝓎 𝑀𝓊𝓈𝒾𝒸 ♡ [/i] https://www.youtube.com/watch?v=17_Lfsxflwg ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[/td] [/tr]
Excelente
Es un cooperativo de zombis gratuito hecho sobre el motor Source, y se nota en todo: desde la interfaz hasta cómo se mueven los cuerpos, cómo suenan las armas, las físicas e incluso los gráficos, etc. No inventa nada. Solo toma la fórmula de Left 4 Dead y la reordena alrededor de un escuadrón militar con clases, dándole una identidad propia más allá de la copia. Tiene dos modos (similares a los de Killing Floor): Modo objetivo: entrás a una zona infestada, plantás una carga en el punto marcado y tenés que llegar a la extracción antes de que explote, con la horda encima todo el camino. Esa estructura de infiltrar, colocar y salir corriendo genera una tensión que el género no suele tener, porque el reloj no es tuyo y tenés que avanzar sí o sí. Modo supervivencia: clásico de los clásicos. Oleadas hasta morir, y salvo que juegues con gente de forma coordinada, termina siempre igual, con todo el equipo atrincherado en un rincón donde el mapa hace cuello de botella. Es una lástima que no implementen más mecánicas en este modo, porque es una máquina de dar horas. Son cinco clases y están bien diferenciadas. Pointman con escopeta y pistolas dobles para abrir camino, Support con el cofre de munición que mantiene viva a la escuadra, Assault con el Galil como el tanque del grupo, Technician con torreta desplegable y Sniper con rifle y granada incendiaria. Cada una cambia de verdad cómo jugás, y una escuadra completa con roles repartidos funciona mucho mejor que cinco tipos disparando a lo mismo. Personalmente, creo que el que está de más innecesariamente o de forma obligada es el Sniper. Uno de los inconvenientes es que gráficamente no envejeció muy bien y la variedad de armas es muy baja. Incluso entre las pocas que hay se diferencian muy poco. El recoil es muy exagerado por lo que te obliga a quedarte quieto para conectar disparos. La IA compañera deja bastante que desear. Acierta los disparos, pero no define estratégicamente cuándo y dónde colocar la torreta o arrojar una granada. Lo mismo para la mesa de munición y medicina. La paleta de colores dificulta bastante entender lo que ocurre en pantalla, y la clásica linterna del Source no aporta un buen balance lumínico. Es gratuito y tiene Workshop. ¿Mejor no puede ser, no? Totalmente recomendado para pasar el rato.
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Languages: English, German, French, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Hungarian, Italian, Korean, Polish, Portuguese - Portugal
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
HUJOWO GRA NIE MOZNA ISC NAWET SIE WYSZCZAC JEBAC TOM GRE NA PIZDE
It's The Best Game I've Played
I think that this game is decent, in some ways better than the sequel, and in other ways worse. The good: The source engine: Steamworkshop support, the feel, that "gritty" look, and it runs a lot better than the sequel. Performance: Unlike the sequel which is on unreal engine 5, it's nice to play a source engine game which can actually get a stable frame rate. The maps: They have variable layouts, but no matter what it's still the same map, opposed to the sequel which uses procedural generation. Both systems are good, I feel like the maps of this game are more memorable while the sequel's procedural generation allows for a bit more replayablity. The bad: Difficulty: Playing on insane difficulty for achievements is annoying as a solo player, the bots can be quite stupid, and the zombies feel kinda bullet spongy. It's annoying, because I feel like I could do it, but it more or less just takes longer to get the achievements, in comparison to how much time I'm willing to spend getting them. 2 zombie types: It's okay, but kinda boring after a while compared to the sequel or other zombie games like l4d2 which have more than just two zombie types. Bomb escape timer: That timer makes me feel like you're better off oiling up the zombies in Diddy's baby oil rather than fighting them (again notably on insane). Conclusion: It's a solid game and it's free, but I'd consider also checking out the sequel (which is also free). Again I think the aesthetic and the community created content is better in this game, though the sequel from a gameplay perspective is much better than this one.
It's a simple and fun game to play with a friend. Even if it's repetitive it is still fun to tryhard and rush maps on insane difficulty. Bomb Escape is the more interesting gamemode
хрень если честно, нет интереса играть в это
かなり良いけど、唯一の問題は敵の出現位置が最悪なことだ
good game tbh
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 43.3K | 67% | Free | |
| $0 | 1.3K | 78% | Free | |
| $31.3M | 68.9K | 95% | $19.99 | |
| $1.6K | 69 | 74% | $0.99 | |
| $3.8K | 20 | 65% | $6.99 | |
| $0 | 190 | 65% | Free |