
Codename CURE II is a co-operative first person shooter set in the aftermath of a zombie apocalypse. Create an elite military squad with up to five players and fight your way through hordes of zombies in a variety of dynamic objective missions.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

“Stand to attention soldiers! We are looking a harsh new reality right down the barrel - the world is a post apocalyptic nightmare, all that’s left of humanity is pockets of survivors and organised military bases like ourselves. We prepared for this situation, the necessary equipment and resources were stockpiled long ago, knowing it was only a matter of 'when' and not 'if'. But we have a plan, an ambitious plan to wipe this zombie scourge from the face of the planet.
The enemy are no longer human, they are no longer your parents, siblings or friends, they are an organism of pure evil that seeks only to spread, mutate and destroy - its foul stench must be eliminated at any cost! We are looking for five volunteers to execute this plan - five soldiers to step up for what is almost certainly a suicide mission; which of you have the bravery and skills to get out there and meet this challenge face to ugly rotting face?"
- General Johnson, CURE HQ.

Codename CURE II is a free-to-play, co-operative, first person shooter set in the aftermath of a zombie apocalypse. Assemble an elite military squad of up to five players (or play offline with bots), and fight your way through hordes of infected in a variety of dynamic objective missions, utilizing a wide variety of weaponry, scavenging for resources along the way in order to fuel your squad's arsenal, offering a truly unique experience with each play through.
Choose between five distinct player classes; Pointman, Support, Assault, Technician, and Sniper, each featuring their own unique arsenal, abilities and play style.
Embark on various missions, featuring diverse objectives and dynamic maps, which ensure no two missions are ever the same; be prepared for anything.
Multiple infected enemy types; battle against a variety of terrifying enemies, from commons and fallen soldiers to feral zombie dogs, adapting the gameplay as you fight the infestation.
Reactive gore system; making neutralising enemies feel truly satisfying, featuring full dismemberment, body deformation and multilayered damage systems, and even having their clothes and flesh burn away when lit on fire.
Personalize your soldier; stand out in the field with a variety of uniforms, helmets and gloves.
Modify your arsenal with various new weapons, and equip skins on our wide arsenal of weapons, to slaughter your enemies in style.
Recoup and plan your missions back at CURE HQ, where you and your squad can gear up, try out new weapons, customization, and track your progress climbing the ranks between missions.
Fight your way through fully procedural maps, made out of tilesets featuring a wide variety of diverse locations. Every mission is guaranteed to be a unique experience!
Genres
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Languages: English*, French, Spanish - Latin America, Simplified Chinese, Russian, Hungarian, Spanish - Spain, Portuguese - Brazil, Turkish, Ukrainian, Italian, Romanian +5 more
Engagement
Reviews
Themes across 729 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its like killing floor 1 back when that was the game to play, i like it
Really great game, I've been having a lot of fun with it. A few suggestions: -Please add a round-based survival mode. -There's a bug where if you fire the shotgun immediately after reloading, the first shot doesn't register and zombies take no damage. -When browsing lobbies, it would be helpful if the difficulty was displayed. -Add a checklist showing which maps you've completed. I can't remember which ones I've already finished. -Lifetime stats would add a lot of replayability, such as total kills, revives, successful extractions, and extractions by difficulty. Progress tracking is a great way to keep players coming back.
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Hours played at review time, across 731 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gayet çeşitsiz bir oyun. Karakter sayısı belli, silah belli, 1 görev, 2-3 harita var ve bu kadar. Zombi çeşidi 3, sıka sıka gidiyorsun. 2 kişi demo L4D yapmış. Keyifliydi ama kısa sürdü. (It's a very unvaried game. There's a limited number of characters, a limited number of weapons, one mission, two or three maps, and that's it. Three types of zombies, and you just keep shooting. Two people made a demo of L4D. It was enjoyable, but it was short-lived.)
O jogo roda 240fps porem visualemente fica travando ou aparenta ser 30fps, muito mal optimizado acredito eu...
これやるなら金出してL4D2やったほうがいい。絶対に。 まず五人全員違うロールしか使えないのにその中の一つのロールが産廃なのがエグイ。 というかポイントマンとスナイパーがいらなすぎる。ショットガンを使うならテクニシャンでいいし、スナイパーは そもそも土俵にすら立てないほど弱い。 マップ生成も酷い。 爆弾を設置してからのゴールまでの距離に差がありすぎる。クリアが運。
内容薄くてびっくり!L4D2でいいかな!
無料だったので遊んでみました。 数回遊んで満足しました。 たまには別のゲームで遊んでみたい という方にお勧めです。 別げーを面白かったと感じさせてくれるスパイスのようなゲーム
so fun
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"I hope your favorite game never gets remade in UE5" in a nutshell.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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| $3.2K | 44 | 66% | $4.99 | |
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| $832 | 3 | 100% | $10.99 |