
Codename CURE II is a co-operative first person shooter set in the aftermath of a zombie apocalypse. Create an elite military squad with up to five players and fight your way through hordes of zombies in a variety of dynamic objective missions.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

“Stand to attention soldiers! We are looking a harsh new reality right down the barrel - the world is a post apocalyptic nightmare, all that’s left of humanity is pockets of survivors and organised military bases like ourselves. We prepared for this situation, the necessary equipment and resources were stockpiled long ago, knowing it was only a matter of 'when' and not 'if'. But we have a plan, an ambitious plan to wipe this zombie scourge from the face of the planet.
The enemy are no longer human, they are no longer your parents, siblings or friends, they are an organism of pure evil that seeks only to spread, mutate and destroy - its foul stench must be eliminated at any cost! We are looking for five volunteers to execute this plan - five soldiers to step up for what is almost certainly a suicide mission; which of you have the bravery and skills to get out there and meet this challenge face to ugly rotting face?"
- General Johnson, CURE HQ.

Codename CURE II is a free-to-play, co-operative, first person shooter set in the aftermath of a zombie apocalypse. Assemble an elite military squad of up to five players (or play offline with bots), and fight your way through hordes of infected in a variety of dynamic objective missions, utilizing a wide variety of weaponry, scavenging for resources along the way in order to fuel your squad's arsenal, offering a truly unique experience with each play through.
Choose between five distinct player classes; Pointman, Support, Assault, Technician, and Sniper, each featuring their own unique arsenal, abilities and play style.
Embark on various missions, featuring diverse objectives and dynamic maps, which ensure no two missions are ever the same; be prepared for anything.
Multiple infected enemy types; battle against a variety of terrifying enemies, from commons and fallen soldiers to feral zombie dogs, adapting the gameplay as you fight the infestation.
Reactive gore system; making neutralising enemies feel truly satisfying, featuring full dismemberment, body deformation and multilayered damage systems, and even having their clothes and flesh burn away when lit on fire.
Personalize your soldier; stand out in the field with a variety of uniforms, helmets and gloves.
Modify your arsenal with various new weapons, and equip skins on our wide arsenal of weapons, to slaughter your enemies in style.
Recoup and plan your missions back at CURE HQ, where you and your squad can gear up, try out new weapons, customization, and track your progress climbing the ranks between missions.
Fight your way through fully procedural maps, made out of tilesets featuring a wide variety of diverse locations. Every mission is guaranteed to be a unique experience!
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Languages: English*, French, Spanish - Latin America, Simplified Chinese, Russian, Hungarian, Spanish - Spain, Portuguese - Brazil, Turkish, Ukrainian, Italian, Romanian +5 more
Engagement
Reviews
Themes across 729 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nostalgia trip its just perfect. More guns and it'll be sound.
This game is really fun, but I'm noticing how pivotal the medic role is. If you have a bad medic, you should expect to fail missions a lot. It's kinda insane. Just drop the box during waves, it's so simple, yet these people don't get it.
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Hours played at review time, across 731 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me recomendaron este juego un amigo para que lo probara en lo personal lo que llevo jugando creo que tiene potencial , espero en futuras actualizaciones agregen algunos sistemas como personalizar la habilidad o mejoras para ella, mas armas, infectados nuevos etc pero el juego es muy bueno y entretenido.
pa ser gratis esta buenisimo, el unico problema es que mis amigos son malardos ademas de q al jugar bastante se vuelve repetitivo, sugiero que añadan mas cosas para hacer por el resto 10/10 recomendado para pasar un buen rato
무료라서 재미는있긴한데 뭔가 사람이 크게없다. 그리고 5명보단 8명이상이서 뚫어버리는 그 맛이 더 좋았는데 그게 없어져서 아쉬움
Пародия KF. Игра выглядит прикольно, но она очень лагучая. Оптимизация отсутвует. Хотя для такой игры это очень странно. А так ничего приметно больше не нашел
If "I see the vision" was a game.
Вот же он - дальний порочный родственник Left4Dead и Killing Floor. Из плюсов: есть кастомизация. Можно играть впятером с друзьями. Ну и она бесплатная Потенциальные плюсы: система отыгрыша. Да, тут реально есть классы, и в зависимости от того, за кого играешь, можно ставить верстак, турель и т.д. Даже можете найти себе имбовые комбинации. Ещё тут есть зомби-собаки (которые очень смешно гавкают) Из минусов: оставшаяся часть игры, обязательный туториал (либо мы были слишком тупые, чтобы догадаться его пропустить перед кооп-ом), однообразие локаций... У игры есть потенциал, но я не знаю сможет и захочет ли разработчик его развивать. Но пока она трудноиграбельная. Вернёмся сюда через пару лет. Или не вернёмся.
游戏好玩,侦察的武器不太合理,求求你了,制作者,给SG12加上弹鼓,不然还没XM Auto好用. SG12弹匣子弹很少,容易打完,装弹匣又很慢,经常在装弹匣的时候被丧尸群殴 The game is fun, but the scout's weapon isn't very reasonable. I'm begging you, creator, please give the SG12 a drum mag, otherwise it's not as good as the XM Auto. The SG12 magazine has very few bullets, runs out easily, and reloading is slow. I often get gang-trashed by zombies while reloading.😭😭😭
Средненькая, во всех смыслах игра, по графике не хватает хорошего освещения, и полигонов в самих 5 наемниках, стрельба и импакт по зомби прикольный, кастомизация персов и оружия есть, но пока не густо по скинам ,странные анимации при беге. Но конечно огромный плюс то ,что игра бесплатна, по мне 6.5/10
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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