
Codename CURE II is a co-operative first person shooter set in the aftermath of a zombie apocalypse. Create an elite military squad with up to five players and fight your way through hordes of zombies in a variety of dynamic objective missions.
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About

“Stand to attention soldiers! We are looking a harsh new reality right down the barrel - the world is a post apocalyptic nightmare, all that’s left of humanity is pockets of survivors and organised military bases like ourselves. We prepared for this situation, the necessary equipment and resources were stockpiled long ago, knowing it was only a matter of 'when' and not 'if'. But we have a plan, an ambitious plan to wipe this zombie scourge from the face of the planet.
The enemy are no longer human, they are no longer your parents, siblings or friends, they are an organism of pure evil that seeks only to spread, mutate and destroy - its foul stench must be eliminated at any cost! We are looking for five volunteers to execute this plan - five soldiers to step up for what is almost certainly a suicide mission; which of you have the bravery and skills to get out there and meet this challenge face to ugly rotting face?"
- General Johnson, CURE HQ.

Codename CURE II is a free-to-play, co-operative, first person shooter set in the aftermath of a zombie apocalypse. Assemble an elite military squad of up to five players (or play offline with bots), and fight your way through hordes of infected in a variety of dynamic objective missions, utilizing a wide variety of weaponry, scavenging for resources along the way in order to fuel your squad's arsenal, offering a truly unique experience with each play through.
Choose between five distinct player classes; Pointman, Support, Assault, Technician, and Sniper, each featuring their own unique arsenal, abilities and play style.
Embark on various missions, featuring diverse objectives and dynamic maps, which ensure no two missions are ever the same; be prepared for anything.
Multiple infected enemy types; battle against a variety of terrifying enemies, from commons and fallen soldiers to feral zombie dogs, adapting the gameplay as you fight the infestation.
Reactive gore system; making neutralising enemies feel truly satisfying, featuring full dismemberment, body deformation and multilayered damage systems, and even having their clothes and flesh burn away when lit on fire.
Personalize your soldier; stand out in the field with a variety of uniforms, helmets and gloves.
Modify your arsenal with various new weapons, and equip skins on our wide arsenal of weapons, to slaughter your enemies in style.
Recoup and plan your missions back at CURE HQ, where you and your squad can gear up, try out new weapons, customization, and track your progress climbing the ranks between missions.
Fight your way through fully procedural maps, made out of tilesets featuring a wide variety of diverse locations. Every mission is guaranteed to be a unique experience!
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Languages: English*, French, Spanish - Latin America, Simplified Chinese, Russian, Hungarian, Spanish - Spain, Portuguese - Brazil, Turkish, Ukrainian, Italian, Romanian +5 more
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Reviews
Themes across 714 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i mean its fun and all but need alot of work but i think its got potential with time
Please add a ninja class with a katana ,this is very normal for military in Romania ,close combat stuff yk?I would love slicing those undead with a katana ,i also don't need a pistol ,just give me saki ,that would boost me overall in speed and damage maybe ,you can think about it . For everyone else ,it's lovely ,just needs a ninja class . 9/10
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Hours played at review time, across 716 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
首先,就打个团队PVE还喜欢独走或者弹药箱不喜欢放的傻逼特别多,教程交了也不放,死都不愿意给队友补子弹,弹药箱和它的命根子一样,放了睾丸就卸载了,还有玩个侦察或者机枪一直往前突然后没子弹躺地上等队友救的,平时一直不管队友一直瞎跑开大怪不打到这会儿了往队友那跑的,急着下包好像它老婆生孩子结果包下完了腿软走不动的,就这样式的傻逼占起码30%,别扯什么游戏撤离不合理,这特么玩家角色性能对比其他PVE够舒服了,也别扯什么来了就自己想怎么玩怎么玩,有这种想法自己滚去单机,别来联机霍霍人,还没有个人机有用。 还是自私的傻狗太多。 割草清潮很爽。 游戏内容不深,我玩了6个小时感觉已经到头了(其中还有因为神人反复失败的时间),武器设计非常一般,本来就只能改个枪口瞄准镜,还都是必带负面buff的,建议设计武器的面壁思过; 职业设计有点意思,分5个,副武器手枪都是统一的,但是各个职业要单独解锁: 侦察,主武器长喷子,伤害衰减比一般游戏喷子要长,伤害也高,推荐使用二号推土机,游戏相对于现实虽然削弱了射速,但是仍旧恐怖杀伤,投掷物诱饵雷,相当于L4D2的雷管,可以吸引僵尸注意力,延时爆炸,建议赶路使用; 火力,主武器朴实无华的机枪,默认加里尔拉,二号ak更拉,三号m249完美,100发弹匣结合游戏内任何难度一发头命中即可击杀普通僵尸的伤害设计带来了极强的清潮能力,钱够了无脑买m249就行,投掷物碰炸雷,可以瞬间清除集群,可以打出小boss硬直(未进行攻击动作时); 支援,军火之王,投掷物补给箱往地上一杵能当堡垒使,血厚引怪,能补子弹能补血量能回护甲,捡起来以后就会自动恢复血量和容量,对比其他傻卵PVE游戏(说的就是你PAYDAY3)的恶意限死玩家护甲血量弹药的傻逼机制,本游戏支援职业的技能带来的效果堪称豪华,是使玩家能真正对抗本游戏简单粗暴的数值怪物的核心,任何难度,清潮蹲在补给箱后面全体抱团打就是了,然后路上时不时放出来大家补一下弹药,完美,现有模式下补给箱摧毁后本次游戏中无法再获得,所以注意回收。主武器冲锋枪,作用和现实一样,纯防身,建议使用二号P90,单纯弹匣大; 工程,主武器短喷,对比侦察职业衰减更快,散步更大,投掷物是炮塔,放置后相当于自动步枪一把,200血,无限子弹(又要que一下其他所有对玩家性能扣扣索索的傻逼PVE游戏了,比如地狱老司机2,比如payday3,好像玩家舒服了他妈就被操高潮了一样),捡起来以后会自动回血,现有模式下炮塔摧毁后本次游戏中无法再获得,注意回收; 狙击,绝大部人玩得不如AI的职业,强度全在枪上,建议使用默认半自动,二号法玛斯是三连发,不好使,三号是栓狙,伤害并没有质的提升,但是射速拉稀,彻底失去应对怪物潮能力,同时针对精英怪能力并未本质提升,投掷物燃烧弹,小怪进入区域就死,大怪血量严重削减,且持续燃烧,优秀的区域防御手段; 优化拉稀,画面完全对不上性能要求,虚幻的问题; 剧情上玩家是军方小队,目前模式只有炸弹逃生,就是跳进怪物包围圈,然后到巢穴安置炸弹然后撤离; 射击手感算及格; 捡钱很重要,通关给的奖励赶不上关卡内捡钱; 5个人,每少回来一个收益扣10%,自己没回去扣40%; 免费游戏,所以给好评。
Its decent and free to play but nothing special
Gameplay and graphics are fitting for a Windows 98.
At first i wasn't expecting much, but is very good, the weapon modifications, character customization, and be able to play with bots are perfect for those who want to play alone or can't find a mach, i would like you to add more missions, for example: a mission with snow that swaps infect dog for a infect bear, a mission that would take place entirely in the sewers beneath the city swaps infect dogs for infected crocodiles, a mission entirely inside a shopping mall requering climbing multiple floors with extraction done by helicopter
This game is god's gift to humanity
I refunded a game just before playing this one. I would've much rather spent that money on this instead.
Codename CURE II, developed by Raptor Byte and published by indie.io, expands upon the ideas of the original game by delivering a cooperative zombie shooter that values teamwork, preparation, and tactical decision-making over nonstop chaos. Set in a world where humanity is struggling to reclaim territory from a relentless undead outbreak, players become members of an elite military task force assigned to complete dangerous operations across infected zones. Rather than relying on a traditional story campaign, the game emphasizes repeatable missions and evolving combat scenarios that encourage players to refine their strategies with every deployment. This approach makes the experience feel more like an ongoing military operation than a scripted adventure, giving the game a distinctive identity within the crowded zombie shooter genre. The heart of the experience is its cooperative gameplay, where squads of up to five players must rely on one another's strengths to survive increasingly dangerous encounters. A selection of specialized classes allows each player to fulfill a unique battlefield role, whether providing suppressing fire, eliminating distant threats, repairing equipment, or leading the charge into enemy territory. The different abilities and weapon preferences encourage balanced team compositions instead of having every player perform the same function. Those who prefer to play alone are not left behind either, as AI-controlled teammates help maintain the cooperative structure without requiring a full online squad. This flexibility makes the game approachable for solo players while still rewarding coordinated multiplayer sessions. One of the most appealing aspects of Codename CURE II is its emphasis on replayability. Instead of sending players through identical maps every time, missions take place within procedurally generated environments built from modular sections, ensuring that layouts and objectives rarely unfold the same way twice. This design keeps players adapting to new situations instead of memorizing routes, while randomized objectives add further variety to each operation. Resource gathering also becomes an important part of every mission, encouraging careful exploration and thoughtful use of supplies rather than reckless advancement. The result is a gameplay loop that balances action with tactical resource management, making every successful extraction feel earned. Combat remains consistently engaging thanks to a healthy mix of enemy types that force players to stay alert. Standard infected are joined by more dangerous foes, including mutated creatures and infected military units that require different tactics to defeat efficiently. The game's advanced gore system adds an extra layer of visual impact, featuring realistic dismemberment, persistent damage effects, and environmental destruction that reinforce the intensity of every firefight. Combined with an arsenal of customizable firearms and equipment, battles feel satisfying and appropriately brutal without becoming excessively exaggerated. The headquarters system between missions further supports progression by allowing players to unlock new gear, modify loadouts, customize their appearance, and prepare for increasingly difficult operations. Presentation also contributes to the game's atmosphere. The environments embrace a grounded military aesthetic, emphasizing abandoned locations, realistic weapon designs, and a bleak post-apocalyptic setting instead of relying solely on horror elements. Character customization provides numerous cosmetic options that allow players to personalize their soldiers, while the game's accessibility is strengthened by modest system requirements and support for both online and offline play. Steam Achievements, cloud saves, and planned additional content suggest a strong foundation for long-term support, particularly if the developers continue expanding mission variety and gameplay systems after launch. Although Codename CURE II introduces numerous features designed to keep players engaged, its procedural structure may not appeal to everyone. Those seeking a deeply narrative-driven campaign with memorable scripted moments could find the mission-focused design less emotionally engaging than story-heavy zombie adventures. Likewise, the long-term appeal will depend heavily on continued updates, balance improvements, and an active player community to fully realize its cooperative potential. Nevertheless, the core systems already demonstrate considerable promise, offering a satisfying blend of teamwork, customization, progression, and replayability that stands out among modern cooperative shooters. Codename CURE II succeeds by refining familiar zombie shooter mechanics into a more tactical and replay-oriented experience. Its combination of specialized classes, dynamic missions, procedural environments, meaningful progression, and rewarding cooperative gameplay creates a strong foundation that encourages players to return for one more mission. While it does not completely reinvent the genre, it confidently builds upon proven ideas with enough depth and variety to remain engaging over the long term. Rating: 8/10
first mission i actually complete i get a fatal error and get no rewards for a 20 minute mission. slop game
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