
You're not the manager, you're the CHAIRMAN. Hire and fire managers, survive transfer windows, and keep the ultras out of the boardroom. Bankroll Barcalana, dodge bankruptcy, and try not to get voted out. It's football without all that annoying running.
Modeled estimate, not a reported figure. How we estimate →
About
YOU DON'T KICK THE BALL. YOU SIGN THE CHECKS.
Everyone thinks they can manage a football club. You're going to prove them wrong from a leather chair, with a spreadsheet, while the fans scream your name (rarely lovingly).
Welcome to Club Chairman, the football game where you never touch a tactics board. You're the chairman. You hire the geniuses, fire the frauds, sign the wonderkids, and pray the accountant stops crying. Somebody has to take the blame, and congratulations: it's you.
HIRE THEM. FIRE THEM. Repeat. Your manager has a formation, a mentality, and a very fragile ego. Keep him happy and he'll develop your squad into legends. Ignore his transfer demands and he'll resign faster than you can say "vote of confidence." When it all goes wrong (it will), show him the door and gamble on the next tactical mastermind.
SURVIVE THE TRANSFER WINDOW The market is open and everyone wants something. Your manager wants a striker. The fans want a different striker. Your budget wants you to stop. Buy, sell, and haggle your way through chaos, just don't sell the one player the ultras built a banner for.
THE FANS ARE WATCHING. ALWAYS. Fund the away-day coaches. Approve the giant tifo. Fire the manager they hate or back him and hope the results shut everyone up. Every fan demand is a beautiful little trap, and satisfaction is the currency that keeps you employed.
DON'T GO BROKE. DON'T GO DOWN. DON'T GET VOTED OUT. Three ways to lose your job, and only one way to keep it: results. Balance the books, dodge relegation, and win the chairman election or become another cautionary tale in club history.
FEATURING TEAMS YOU DEFINITELY RECOGNIZE (Legally, You Don't) Take the reins at powerhouses like MinchistirCity, Livirpiil, MunchusturUnutud, RaalMadrad, Barcalana, and BuyurnMunuch. Any resemblance to real, trophy-hoarding clubs is a complete and total coincidence that we are very confident about.
KEY FEATURES
Run a club as the chairman the money, the drama, none of the jogging
Hire, fire, and manage managers with their own tactics and moods
Chaotic transfer windows with manager and fan demands pulling you apart
Fan pressure events with real consequences (and real regrets)
Full seasons across multiple leagues, standings, and youth development
Survive bankruptcy, relegation, and the dreaded chairman election
Dozens of totally original clubs across England, Spain, Germany and more
Football, minus the running. The chair is comfy. The job is not.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Wow this is bzd. From unreadble team names to a four mach long season, unplayable.
If you want to lend a hand, you can follow my curator page here: https://store.steampowered.com/curator/28368700-Annoying-Accent-Reviews/ I received this game through Curator Connect and really liked the overall concept behind it, which is why I accepted it straight away as soon as I got back from holidays. Unfortunately, the game isn’t at all appealing to fans of simulation games, as it gives the player little control over what happens on screen and relies far too heavily on the random nature of the transfer market. Even the aspects we do control are heavily dependent on luck: whether or not to accept a request from the fans depends on the random nature of how these requests are generated; the choice of managers depends on what’s available on the market at the time; and achieving the initial objectives is heavily dependent on the starting squad and manager you happen to be given. All this randomness doesn’t sit well with traditional simulation gamers, who like to be in control of everything and to micromanage every aspect of the club. The concept is interesting, the price is fair for the experience it offers, and I even had a bit of fun with it; however, the target market is unlikely to find it appealing. Score: 5/10
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The idea is okay but the execution is meeeh...
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