
A clicker / idle incremental game with simple gameplay, deep progression, and endless strategy. Level heroes, unlock powerful upgrades, and watch the numbers go up. Easy to start, hard to stop.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

Clicker Kids is a modern take on what clicker games used to be about:
simple gameplay, numbers going up, and deep, satisfying progression, with plenty of surprises along the way.
At its core, the game is easy to understand. Click, deal damage, earn gold, repeat.
But beneath that simplicity lies a progression system built around strategy, discovery, and player choice.
There are countless ways to play and progress, and no single “correct” build.

46 unique heroes, each with distinct roles and scaling
Nearly 100 game-altering (and occasionally balance-breaking) upgrades
8 prestige layers that radically reshape progression
Multiple worlds with escalating challenges
Generous respec systems - experiment freely and rebuild your squad anytime
Whether you prefer active clicking, idle progression, or obsessive optimization, Clicker Kids supports all playstyles.

Play solo or team up with others through the Guild System:
Join a guild and battle alongside your friends
Challenge other guilds and climb competitive leaderboards
Face powerful guild bosses and prove your coordination
As a tribute to the earliest and most dedicated community members, some players have been immortalized as Guild Bosses.
Beat them up with your guild… then say hello to them on Discord when you need help progressing.

Offline progression lets your heroes fight while you sleep
Log back in stronger or come back to turn the monster into a penguin
Perfect for short sessions or long, min-maxing marathons

Clicker Kids receives weekly updates, including:
New content drops
Balance changes
Community-driven features
Bug fixes and quality-of-life improvements
There’s an active community and a developer who cares.
Fair Warning, You may not be able to stop playing!
Genres
Stats
Languages: English*, French*, German*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
传统点击游戏,还是不错的挺好玩就是能不能吧登录账号改改,我一直登录不进去
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By far the most engaging clicker game I've played. There's so many extra details to take you on your journey towards slaying your enemies!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5из10
good game
Нудно
放置类,有点击伤害,机翻中文比较难受
bugs
挂了500个小时了,堪堪过600K,也只是中后期的程度,不算高手,但说说我的体验 游戏想法很新颖,别看它和clicker heroes界面很像,但是光转生就套了8层(有两层可视为一次性的,只提供特性),中后期分表里世界,里世界难度巨高,但给表世界提供加成。这些转生后的升级特性带来的加成效果也有非常新颖的,一环套一环,还有类似于指数级增加指数的机制。 但是!这B游戏叠数值真的是起飞了,我刚说的升级带来的加成新颖且强大,但是怪物血量也起飞,前100k时前后怪物血量差距从1.2倍慢慢增长到11.01倍,玩到这可能还好,但刚过100k,血量差距就从104倍指数级往上飙,现在600k附近的前后怪物血量差已经来到10^2300倍的水平了。。。 然后优化一坨,毕竟数值爆炸,游玩过程中需要注意调设置来提高推关速度,甚至切换到英语会比用其他语言推关快15倍。 总体来讲是需要钻研的新颖游戏,还吃点电脑配置,蛮合我胃口。
This is by far one of the best incremental games on the market. Not only is it free, not pushing ads down your throat, not asking for microtransactions to make it playable, it's a must try for someone who loves math, incremental, idle action with a strong mix of strategy. There is an extremely helpful community in the discord and endless guilds that will work with you to explain the intricacies. This game will not always hold your hand, but there's almost always a better way to work smarter and not harder. If you get frustrated in this game, it's because you haven't explored your options. Play, enjoy, ask for help, enjoy the community. This is the best use of your second monitor if you are of the incremental minded.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.