
Choose a class, choose who to trust, and survive seven strange days at an academy where every label becomes a weapon. A free story RPG prologue with turn-based combat, classmates to recruit, and choices that follow you.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
About This GameClassWarfare is a free story RPG about one new student trying to survive the first week at Dagu Academy.
Pick a race, class, talent, and starting path, then explore the island one day at a time. Train with classmates, take on strange errands, fight academy assessments, and decide who deserves your trust before the island asks for more than schoolwork.
Combat is turn based and party focused. Ready actions, status effects, class skills, racial talents, pets, summons, and recruited classmates all change what a good turn looks like. Outside combat, your route through the island decides who you meet, what you learn, and what you carry into the final days of the prologue.
The current Early Access version focuses on the Dagu Island prologue.
This prologue is designed as the opening chapter for the larger ClassWarfare story. When you finish, you can export a prologue save for future use.

Create a student from multiple races, classes, talents, and starting builds.
Recruit classmates with their own roles, personalities, talents, and combat identities.
Fight turn-based battles with ready actions, status effects, skills, racial passives, and ultimate abilities.
Explore Dagu Island across a timed prologue calendar full of events, secrets, and consequences.
Hear original songs used for key story moments, including "The Stars" and "Lanterns Above The Sea."
Complete a free prologue that can export your save for the future main game.
Lore
Long before Dagu Academy, the first rune taught mana to obey. What began as discovery became inheritance: a world where power could be shaped, people could be labeled, and class could become law. Across Adytum, nations now worship different parts of the same divine balance — life, order, and destruction — while old forces move beneath the surface. The prologue only shows the first crack: a school where students are told what they are before they understand who they might become.
Genres
Stats
Languages: English**languages with full audio support
Reviews
AI slop for poor gaymers.
Not really sure whats happening. No tutorial, ui is a mess, voices are awful ai. What even is the game? I was just clicking buttons and then i clicked autoplay and i guess it just plays the whole game for you? cant even read the messages in between. Don't understand. Not worth the time
[h1] 标签即武器,这学院生存有点东西♥ [/h1] 免费学院RPG序章,我选了个职业,在七天的学院生存里招募同学、打回合制战斗。最核心的设定是"标签即武器",每个身份标签都能变成战斗手段,这个概念挺新鲜的。 选择系统做得还行,信任谁、招募谁会影响后续剧情,有点蝴蝶效应的意思。回合制战斗节奏不算快,但职业搭配和标签组合有策略空间,不是纯无脑点点点。 创意是好的,但执行层面还差点火候,战斗手感和剧情演出都略有些生硬。我玩着觉得框架搭得不错,就是打磨程度跟不上想法,等正式版完善了应该会好很多。 we need chinese!!! [h1] 一纸标签化利刃,学院七日定浮沉♥ [/h1]
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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