
CivIdle is an idle/incremental game that allows you to lead your own civilization through thousands of years from ancient times to the modern era. Expand your territory, explore a vast tech tree, build various wonders, and trade with global players: empire must grow and numbers must go up!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
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Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun, half my population ain't working. Happiness is at 50 and sometimes 10. Everyone is drunk horse riding in the renaissance. -40 Alcohol and -10 Horses, God please help me.
perfect
Tendinitis Simulator
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Russian, Simplified Chinese, French, German, Korean, Portuguese - Brazil, Traditional Chinese, Czech, Dutch, Spanish - Spain, Turkish
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
just a great game all done by 1 developer.
制作组是会整活的 颐和园附近1格消耗/生产火药的建筑+1产出
Not an idle game. Early progress is Caravansary tax luck based / repetetive from GP. Needs some QoL changes.
UI is catastrophe. Progression is slow as hell. 3.16E+16 bugs inside. Broken by design. Russian moderator is a kid.
Plus je joue, plus j'ai envie de jouer ....
作者用爱发电,挂机摸鱼的王(❁´◡`❁)
Fun free to play idle game for people that like factory design type games. Since it's free to play and optimized, there's not reason not to try it out. I'm living without a gaming computer for the first time in a decade, and I stayed up till 2 am playing for six hours straight when I first found this game, and played it on my toaster.(Lenova ideapad. integrated graphics(no graphics card))(note-taking laptop I purchased for school.) While it doesn't include most of the logistics or spaghetti fun from factorio, it does include the assembler/hex input output management. It has ascensions that give you permanent upgrades that boost your buildings allowing you to play the next round faster. Buildings are upgradable with increasing costs, and it features a happiness mechanic simular to sid myers civilizations games like civ IV, or civ V. Each building uses one happiness, but you get more with tech and new resources. After getting used to it, it feels much less limiting then in civilization. I prefer the mechanic here. The limiting balance to your progression is between leveling up buildings, and building more of them because more buildings reduces the efficiency of your workers, while higher levels are more expensive and take longer to reach. Since buildings don't produce when upgrading, sometimes it's better to build a new building, and sometimes to upgrade. It's graphically simple, but pleasing, the UI reminds me of windows xp. The community is friendly, and it runs on my ideapad from 2022. It should run on your computer. The game itself is free, but there is the option to pay for DLC's to support the developer so that he can continue updating and improving the game. It's essentially the freemium model, meaning there's no reason not try it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $999.5K | 1.2K | 81% | $19.99 | |
| $863.5K | 1.5K | 79% | $17.99 | |
| $10.8K | 114 | 68% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |