
CivIdle is an idle/incremental game that allows you to lead your own civilization through thousands of years from ancient times to the modern era. Expand your territory, explore a vast tech tree, build various wonders, and trade with global players: empire must grow and numbers must go up!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
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Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏除了能在电脑上挂机,还可不可以在浏览器打开?
like
nice game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Russian, Simplified Chinese, French, German, Korean, Portuguese - Brazil, Traditional Chinese, Czech, Dutch, Spanish - Spain, Turkish
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Довольно интересная игра
şuna güzel diyen hayata toz pembe bakıyodur ya, la nesi var bunun oynanabilir? altıgen nesnelerin içinde yazılar var düz ve hissiz.
难
It's a nice game
fun idle game
休闲游戏值得推荐,好玩不贵,检测数据表明此游戏还是有当然,并非所有游戏都保持着如此高的水准。缺少部分过于依赖脚本对话来推进,游玩时几乎没什么交互可言。还有一些设计显得有些敷衍,依次拉开科技闸门才能解锁必经之路;或者让一个科技反复升降,仅仅是为了调整平衡点。简而言之,并没有做到全程高质量,但考虑到其流程已经称得上充实,一部分“注水”科技并不是不能接受。 每个文明都要有对应的巅峰时代,例如古典时代的罗马,近世的美国。只有处在巅峰时代时,文明才能拥有完整的特色市政和能力。当你切换时代时,你可以选择其他文明伟人。唯一缺陷就是不能买卖地块或说可以地块交换最好,这样更能体现游戏的自由度。因为游戏中的就这么大的地方,要是能让地块自由化玩家互相也可以买卖的话,游戏的可玩性将加大。 而从沉浸感的角度上看,这套系统反而意外地符合我对历史的想象——任何能跨越时间考验的文明都不是一成不变的,它必然在时代的发展中兼收并蓄,要么吸收外来的经验,要么坚守自己的传统,这样才能保证自己的生命力。 至少将它最有魅力的一部分内容体现了出来,并演绎成了一部相当不错的作品。尽管你可能会觉得它有些地方,可能有些过度被困在范式里,但可以加点优质足量的历史文本与一个还算不错的地块,足以让这个游戏类型的爱好者们感到如同久旱逢甘霖。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $999.5K | 1.2K | 81% | $19.99 | |
| $863.5K | 1.5K | 79% | $17.99 | |
| $10.8K | 114 | 68% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |