
This is the game that nurtures “Circle” and adventures in the "Outside" of the room.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Japanese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really liked it.I think there should be more games like this where game speaks to you its heart.Thank you for making this amazing game.
Circle likes to eat and be petted :)) But there are only 2 levels and game isn't fun to play.
[h1]Before I played Circle, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short but Sweet: I found the art direction pretty charming, to be honest, but the game itself was headache inducing, literally, due to the overlapping music. I found the translations to be oddly charming as well but they are totally bonkers so the story is basically an incoherent mess. Essentially- there's not a lot of challenge here nor much pay off. It's a very listless sort of experience made notable due to how silly the basic technical foundation of the game is.
Probably very mixed reviews because the game is pretty ugly. I personally find no issue with that though, and clearly the creator knows of it's poor design quality, with the line 'I can only express my ugly self through this ugly game' (or something along those lines). The game is overall sweet, and heartwarming, in a strange way. It's not "scary" at all, although very disturbing at many points, with the poor design only adding to this. The translation is pretty bad too, but still very easy to get the message. Best experience stoned.
This game is extremely underrated. Was enjoyable and it's surprising the lack of a niche following of some kind.
Terrible translation and an unclear plot makes this jumbled mess of nonsense unplayable. Rating: 1/10
Rammstein
no
Its good philosophically and psychologically, and the feeling of unease and anxiety are palpable. The use of overstimulation is clever to, even if it is unpleasant, infact because it is unpleasant it works. The translation, however, is badly flawed and means that if you aren't trying to understand there is no chance you will. If you are interested in mental health and neurodiversity this game is worth a play, it is short and there is nothing lost if you don't enjoy it as it is so short. The game has multiple endings though I don't know how many. In someways my only complaint is that the game is too realistic in its aura and makes me want to dig up a guide to find answers rather than fumble in the metaphorical dark but that would beat the point of the game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.