
Get your character, choose your skills, and be the next champion of the Chrono's Arena! A fresh air to the action multiplayer games. Three unique game modes, and dozens of combinations, one match will never be like another!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Portuguese - Brazil
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game made me a real champion! My enemies have to accept their fate! Now I am ready to become the new president of usa
Not as fun as it seemed in the videos nor as smooth.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ce jeu n'est pas ouf de plus on ne peut pas jouer de game
Rammstein
Ok, this is intense, For honor pales in comparison with this game. From the raging flames of battle to the humiliating "You lose, Accept your fate" its pushing you to the limits making this harder and harder to match with the pace. Please be careful when playing this game, it may cause you to lose yourself in immersion.
Boring and Confusing but i am exited to see what it is like out of beta
Игра Chrono's Arena – это настоящее погружение в мир тактических сражений, где каждая секунда имеет значение. Разработчики сумели создать уникальную атмосферу, сочетающую в себе футуристические технологии и элементы фэнтези. Система боя глубока и многогранна, позволяя игрокам экспериментировать с различными стратегиями и комбинациями способностей героев. Особенно впечатляет возможность управления временем: замедление, ускорение или даже его полная остановка в ключевые моменты битвы открывают простор для креативных решений. Графика и звуковое сопровождение выполнены на высочайшем уровне, каждый удар, каждый взрыв, каждая мелодия погружают в игровой процесс с головой. Хотя поначалу может показаться, что освоить все тонкости управления и механик будет непросто, награда за потраченное время – незабываемые эмоции и чувство удовлетворения от каждой одержанной победы. Chrono's Arena – это вызов для настоящих стратегов, готовых рискнуть всем ради триумфа.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] This was a really badly made P2W arena brawler thing that looks like an RTS, but it's really a competition around who can pay the developer the most money to unlock the most powerful classes... usually with these kinds of P2W scams they at least invest in a few decent game visuals, but here it's all MS-Paint garbage... what a weird way to try run a scam. So, "Chrono's Arena" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. While I couldn't find this on the mobile app stores, everything about it looks and feels like it's a mobile app designed for mobile phones... for PC gaming enthusiasts, it's not going to give you a cutting edge PC gaming experience. That alone is enough to disqualify this from any recommendation. We don't spend thousands building gaming rigs so that we can pretend they're iPhones and play iPhone games and mobile apps. In terms of visuals, this features really godawful MS-Paint tier "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. The deplorably bad visuals here come across as an insult to gamers. The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. Now on to pricing and value for gamers. This game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 15 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.