
Chrono CCG is an indie game from genre veterans where time-traveling agents battle for control of history. Timelines shift mid-match, agents evolve, and deep strategy meets accessible play. For the community, by the community.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Chrono CCG is an indie card battler where rival syndicates clash across unraveling timelines, fighting to rewrite history. Construct your deck around powerful Divers, watch your agents ascend to their Immortalized forms mid-match, and Shift time itself on the battlefield to tip the scales in your favor.
Built by community leaders of the digital CCG genre rallying together, taking the lessons of the past and the best ideas of the present to revitalize the future of digital card gaming.
Made by CCG diehards. Built for the community that inspires us.

Every agent you play can Immortalize — transforming into the ultimate version of themselves across all time. See the tides of battle change as your immortalized agents join the fray from across time, bringing wild and surprising abilities to seize victory.
Timelines are the true battlefield of Chrono. Cards can Shift the game to a new Timeline, applying persistent effects that alter both sides of the board. Fight for control of the timeline. Force your opponent to play your game.


Nurturing the ultimate return to nature. They seek to connect every living being across all timelines, respecting the cycle of life and death with unbounded diversity and vigor. Lifeblood fills the timeline with growth, developing hungry T-rexes or packs of time-diving wolves to overwhelm their opponents.
Fighting the battle against the death of time. Harnessing the power of suns and the entirety of time and entropy, Sungrace focuses the universe back upon itself to prevent the end of all things. They overflow with energy to burn away their opponents with the might of the stars.
Embodying the want for knowledge and total nothingness. Telepaths who have transcended the bonds of communication such that the only peace is to shut out the noise that everyone else makes thinking all the time. Silence keeps things quiet with telepathic might, muting and destroying their foes.
Achieving the directive to connect and shepherd all beings. A semi-infinite AI overmind which feels immense guilt and regret over its creation of the Chrono Core technology, leading to the Great Conflict. They shepherd, invent, and strive to keep the peace.
Seeking growth through destruction. Marauders believing that everyone must be shattered to build back stronger than before. What is broken is beautiful, and what better crucible than the most all-encompassing conflict? Splintergleam thrives in combat, bleeding and burning their opponents away.
Representing the true believers. Phasetide asserts that there is One True Timeline, and the only way to restore order permanently is with the destruction of other heretical syndicates and timelines. Phasetide controls the flow by rewinding, healing, and phasing out their opponents.

Chrono CCG features frequent balance patches and set releases, led by a responsive dev team that is just as excited to build a competitive, tactical experience as the community. Seasonally Chrono will feature a full competitive circuit with Qualifier Tournaments, Grand Prix, and a World Championship.
All cards deserve love, and an evolving metagame drives an exciting competitive circuit.

Chrono was born from the building blocks of games we love — built by competitive champions, community leaders, and content creators who refuse to let the genre fade.
Our goal from day one has been to connect with other CCG fans and build off of their feedback, in order to achieve the lasting, fantastic digital CCG that the community deserves.

Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game sucks and is ugly. I am a big time LOR player but this game is clunky and terrible to play. Painful experience. I tried to like it
Legends of Runeterra but better and far more in-depth. Also isn't Riot so that's a plus
Bad CCG. You will get stomped constantly as a new player cause this game is over complicated and uses weird keywords and mechanics. Also not sure why there is even a 20 point health pool in this game. Usually one side has such an overwhelming board advantage that you easily get hit by 30-100 in one attack.
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Modeled estimate over time.
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Stats
Languages: English**languages with full audio support
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I tried to like it, but I had too many negative play experiences. The game feels like it's made by people who love highly complex decks and despise any kind of tempo, rush or efficiency gameplay. Well, if you neglect these kind of playstyles, then you antagonize and lose players who like to play that way. That's fine, it's your game, but I won't be playing/paying then. With regards to any other aspect, such as UI, it's clear that Chrono uses LoR as inspiration. But it's not up to LoR's level of quality. Everything feels slightly worse. I want to like this game, but as it is, I just don't.
Promising new card game heavily inspired by Legends of Runeterra. Fairly complicated with conditional evolutions for each unit, lots of keywords and board effects called timelines
A very fun TCG which of course resembles Runeterra a lot (as is the intention), but is different enough to be new (timelines is a very nice addition). The game is, as was LoR, very F2P friendly as well. Although it is rough around the edges with interface and some serious bugs, the development team puts out a lot of good patches and, for me personally the most important, communicates a lot and actually responds to threads on Reddit and elsewhere.
Sure you if missed LoR but.. by the looks of things meta decks will just over run this game just like LoR. If you don't mind that by any means have fun.
If you're coming from LOR, you'll fit in right away since the mechanics are very similar. They do have 2 unique mechanics which are different though, which are divers and timelines. My advice for F2P players is to *NOT* spend your flux on commons and rare cards. It's better to get those from packs. Save your flux for divergent and lost cards. For light spenders, my advice is to buy the battle passes. Each track gives 18 lost cards, which is very valuable.
Magic meets Runeterra? why not? Need a lot to improve tho, but i see the posibelities
Fun card game, plays a lot like LoR with their own unique additions to the genre. It takes some time to understand the flow of games and all of the keywords (there are A LOT) but it is worth the time spent learning. I hear there is a tutorial on the way to help onboarding, but there is info out there to help you get started (videos, etc). Looking forward to what they have cooking.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.