
Chrono CCG is an indie game from genre veterans where time-traveling agents battle for control of history. Timelines shift mid-match, agents evolve, and deep strategy meets accessible play. For the community, by the community.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Chrono CCG is an indie card battler where rival syndicates clash across unraveling timelines, fighting to rewrite history. Construct your deck around powerful Divers, watch your agents ascend to their Immortalized forms mid-match, and Shift time itself on the battlefield to tip the scales in your favor.
Built by community leaders of the digital CCG genre rallying together, taking the lessons of the past and the best ideas of the present to revitalize the future of digital card gaming.
Made by CCG diehards. Built for the community that inspires us.

Every agent you play can Immortalize — transforming into the ultimate version of themselves across all time. See the tides of battle change as your immortalized agents join the fray from across time, bringing wild and surprising abilities to seize victory.
Timelines are the true battlefield of Chrono. Cards can Shift the game to a new Timeline, applying persistent effects that alter both sides of the board. Fight for control of the timeline. Force your opponent to play your game.


Nurturing the ultimate return to nature. They seek to connect every living being across all timelines, respecting the cycle of life and death with unbounded diversity and vigor. Lifeblood fills the timeline with growth, developing hungry T-rexes or packs of time-diving wolves to overwhelm their opponents.
Fighting the battle against the death of time. Harnessing the power of suns and the entirety of time and entropy, Sungrace focuses the universe back upon itself to prevent the end of all things. They overflow with energy to burn away their opponents with the might of the stars.
Embodying the want for knowledge and total nothingness. Telepaths who have transcended the bonds of communication such that the only peace is to shut out the noise that everyone else makes thinking all the time. Silence keeps things quiet with telepathic might, muting and destroying their foes.
Achieving the directive to connect and shepherd all beings. A semi-infinite AI overmind which feels immense guilt and regret over its creation of the Chrono Core technology, leading to the Great Conflict. They shepherd, invent, and strive to keep the peace.
Seeking growth through destruction. Marauders believing that everyone must be shattered to build back stronger than before. What is broken is beautiful, and what better crucible than the most all-encompassing conflict? Splintergleam thrives in combat, bleeding and burning their opponents away.
Representing the true believers. Phasetide asserts that there is One True Timeline, and the only way to restore order permanently is with the destruction of other heretical syndicates and timelines. Phasetide controls the flow by rewinding, healing, and phasing out their opponents.

Chrono CCG features frequent balance patches and set releases, led by a responsive dev team that is just as excited to build a competitive, tactical experience as the community. Seasonally Chrono will feature a full competitive circuit with Qualifier Tournaments, Grand Prix, and a World Championship.
All cards deserve love, and an evolving metagame drives an exciting competitive circuit.

Chrono was born from the building blocks of games we love — built by competitive champions, community leaders, and content creators who refuse to let the genre fade.
Our goal from day one has been to connect with other CCG fans and build off of their feedback, in order to achieve the lasting, fantastic digital CCG that the community deserves.

Engagement
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I started playing Chrono because I used to play LOR. The gameplay is similar enough that I was able to jump right in. Yes, the game needs some more polish, but the developers are hard at work improving the game, and they seem to really listen to suggestions. I've been enjoying playing and recommend the game to anyone who enjoyed LOR.
Carrying on the legacy of LoR. This game is like LoR and Commander
Check this game, it is a great indie CCG that you can't miss if you liked legends of runeterra. It may be buggy sometimes however the developpers are quick to solve all of them. Aside from that the it has the most crucial thing in a game it is fun to play.
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Languages: English**languages with full audio support
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game. Like many others, I miss the days of LoR PVP. Nothing managed to scratch the itch for me since I stopped playing 4 or 5 years ago. Chrono gives me waves of nostalgia while also offering the excitement of new and interesting cards and mechanics. I especially love the timeline mechanic which can completely shift the board state in a single interaction. I love building decks, I love the reserve energy (spell mana) system. The art is beautiful and I can see the potential for a lot of depth in the worldbuilding and lore. Despite a rough, bug riddled beta launch, the game is still very much playable. It just has so much potential. After about a week of playing I caved and bought the $10 premium currency bundle to buy the battle pass and speed up card collection... before I realized that you could earn the premium currency for free through winning at the Draft gamemode. I was able to earn enough currency in just a week of playing and a couple of successful draft runs to afford the second battle pass. Right now, I am sitting pretty on enough currency for a third one when that rolls around. Rewards are generous, devs are communicative on Discord, and the community is fairly active with a budding content creator scene. I. Love. This. Game.
Good card game with generous progression.
Good card game clearly inspired by LoR. A little rough around the edges, Chrono is using early access for its intended purpose.
As someone who wants to try every every TCG and CCG I come across, I do believe that this has a good amount of depth and complexity while also having at least one good play archetype for people newer to card games.
I have nearly 100 hours in this and have loved every second.
Recommended The true successor to Legends of Runeterra The goal was clearly to create a successor to the now-dead LoR, and they absolutely nailed it. Great devs who care about the community It’s obvious that they are a small indie studio, so of course, there are some bugs here and there. However, they are incredibly transparent, constantly try their best, and always provide generous compensations whenever something goes wrong. You can tell they are doing this for the community. An excellent game (especially for hardcore players) I have to say, the gameplay is really good, but it is definitely geared toward hardcore TCG/CCG fans. It might not be the best fit for casual players, as the learning curve and depth are quite significant. Final thoughts I just hope the game lasts and the studio gets the success they truly deserve. They know exactly who their target audience is, and they are doing a phenomenal job for them.
É um bom TCG para jogar, apesar de alguns bugs que ainda precisam ser corrigidos, pois o jogo ainda está na fase de acesso antecipado (nesse momento da análise, na segunda temporada do Open Beta). Recomendável principalmente para aqueles que gostavam do "falecido" Legends of Runeterra, da Riot.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.