
Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from clashing swords, to storms of flaming arrows, to sprawling castle sieges and more.
Most likely between $25.7M and $72.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 79% | approximately $42.8M |
| PlayStation | $39.99 | 76% | — |
| Xbox | $39.99 | 64% | — |
| Epic | $39.99 | 90% | #37 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $2.36 on Xbox · Türkiye (−94%). Compare 32 prices in 15 markets →
Reviews
Themes across 2236 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is innovative when it comes to its approach to melee combat. The two main problems are: first, it's a dead game — barely any lobbies or servers to play on. Second, and more fundamentally, the respawn timer is nowhere near current industry standards. In any modern game, 7 seconds is the maximum respawn penalty for doing something you shouldn't, like killing yourself. In this game, on DEFENSE, I've been hit with over 25 seconds — and if you lose a sector on top of that, the timer doubles. In one match with a friend we were sitting at almost 50 seconds of respawn time. UNACCEPTABLE. I'd rather watch Netflix. And that's not all: you run 3 miles to the front line, get killed in 2 seconds, and repeat the whole process. Once I realized respawn times were much shorter on attack, I refuse to ever play defense again in any match — to the point that I'd rather play against bots, because it seems like plenty of people have figured this out too and there are fewer players willing to defend. Then on attack some times.... after a death cinematic you get a 2-second respawn, but they drop you so far back that it takes almost 30 seconds to reach the front, you get killed, and repeat. It's absurd. Sometimes the servers are so bad you can't tell whether your opponent has bad ping or is cheating. I wouldn't spend a single cent on this game.
i hate everyone who plays this game including me
враги могут бить через блок, потому что считается как в спину. ♥♥♥♥♥♥ говно. а ещё, блок шляпа бесполезная, чувак может затыкать лкм и ничего, класс!
очень реалистичная игра, я, рыцарь, полностью в железных доспехах и с двуручным мечом проиграл какому то бомжу на кулаках. 10/10
Kann ich nur weiterempfehle. Es ist wie call of duty im Mittelalter. Das Kampfsystem ist genial.
Very good game i like this
蛮有意思的 上手有一定难度 但是你很菜 也能偷死几个人 所以人人都能玩 刀枪棍棒总能有你喜欢的。想玩马上来一局 蛮好的
强盗精神这一块
杀电脑杀得爽~ 杀玩家被杀得惨~ 关键还是网速。这玩意儿,网速是关键中的关键,只要有一个可观的延迟,无论你有多巧妙的战术、有多精湛的武术也回天乏力。 画面做得挺精美,好评。 混战时简直一塌糊涂,场面极度混乱,拳拳到肉,刀刀见血,死都不知道怎么死的。 还是推荐,只是由于我不愿意支付游戏加速器,这延迟,我只能卸载了……
✅