# YOU DON'T PLAY THE PLAYERS. YOU COACH THEM.
**Chaos Gaffer (CG)** is a real-time strategy football coaching game built around one idea: **what if you could actually coach a football match while it is happening?**
Forget controlling a single player. You are the **Gaffer**. You decide how your team is built, where your players move, how they react to the ball, how they attack, how they defend and how they respond when things start going wrong.
But your players aren't machines. They have **Energy, Stamina, Health, Morale, Temper, Emotions and individual abilities** that constantly change throughout the match.
Your job is to manage all of it.
**Build your team. Shape your tactics. Read the match. Make the call. Then deal with the chaos that follows.**
# BUILD THE FOOTBALL TEAM YOU WANT
Most football games give you a formation. **Chaos Gaffer gives you a tactical sandbox.**
The **Team & Formation Editor** lets you go far beyond simply choosing 4-4-2, 4-3-3 or another traditional formation.
Football is a game of moving shapes, spaces and decisions. CG lets you shape those things. Determine where your players should be, how they move, how they respond to the ball, how they track teammates, how they defend, how they attack and how your team changes shape throughout a match.
You can use the built-in formations and get straight into a match, or go much deeper and build a tactical system that reflects your own football philosophy.
**If you can imagine the shape, try building it.**
# YOU ARE THE GAFFER
In Chaos Gaffer, you're responsible for the entire team.
You create your players. Choose who plays. Define their attributes. Determine their roles. Build your formation. Develop your tactics.
And once the match starts, **you coach**.
There is no hiding behind a formation screen. The match is happening in real time. Your players are constantly spending energy, making decisions, winning and losing challenges, gaining confidence, losing confidence, becoming frustrated and reacting to what is happening around them.
**Every decision you make can change the match.**
# BUILD YOUR PLAYERS
Every player has a physical identity.
CG features three distinct on-pitch player body types: **Small, Average and Tall.**
Body type affects the player's potential characteristics and behaviour, including Energy, Speed, Stamina, Strength, Response, Shooting, Dribbling and more.
But there's a catch.
You have a limited number of attribute points to distribute, so building a player isn't simply about making every statistic as high as possible. You need to think about the player you are trying to create.
A tall player might require more investment in Speed to compete with naturally faster smaller players. A physically powerful player might require different priorities from a technical midfielder. A winger may need a completely different attribute profile from a centre-back.
**Build the player your tactic needs.**
During player creation, you can redistribute their available attribute points and fine-tune them for their intended position, role and body type. You have a limited number of opportunities to modify their attributes. Eventually, those decisions become final.
Every player becomes part of your tactical puzzle.
**Do you create specialists, or build versatile players capable of adapting to different situations?**
# TACTICS ARE MORE THAN A FORMATION
Selecting **4-4-2** isn't a tactic. It's a starting point.
Chaos Gaffer's Tactical Editor is designed around the idea that football is about **where players are, where they move, and what decisions they make when the situation changes.**
Shape your team's behaviour around the movement of the ball.
Configure player movement, team shape, offensive positioning, defensive positioning, teammate tracking, marking behaviour, offensive behaviour, defensive behaviour, player roles and formation structure.
You can create a conventional system, recreate a real-world tactical philosophy or create something completely ridiculous.
**The choice is yours.**
# THEN TAKE YOUR TACTICS INTO A LIVE MATCH
This is where Chaos Gaffer becomes a very different kind of football game.
Once the match starts, the tactical battle doesn't stop.
Your players are constantly spending and recovering resources. Movement costs energy. Physical interactions can cause knocks. Passing affects confidence. Shooting affects confidence. Dribbling affects confidence. Poor decisions can compound while successful actions can build momentum and morale.
As the match continues, the problems you have to solve can change.
**The match changes your players, and your players change the match.**
# YOUR PLAYERS HAVE EMOTIONS
A player's attributes don't tell the entire story.
Players can experience changing emotional states including **Anger, Empathy, Fear and Aggression**. Their Temper can rise as the match unfolds, and their behaviour can be influenced by what happens on the pitch.
A frustrated player may need attention. An aggressive player may need calming down. A player struggling with confidence may need a boost.
**You aren't just managing eleven sets of statistics. You're managing eleven footballers.**
# MORALE CAN MAKE OR BREAK A PLAYER
Chaos Gaffer features separate **Passing Morale, Shooting Morale and Dribbling Morale** systems.
A player who repeatedly fails to complete passes can begin losing confidence in their passing. A player who repeatedly succeeds can build confidence. The same principle applies to shooting and dribbling.
Successful actions contribute to your team's corresponding morale resources, which can then be distributed to players who need them.
This creates a constantly evolving feedback loop:
**Success → Confidence → Better performance**
or
**Failure → Lost confidence → More mistakes**
Your job is to recognise which direction your players are heading and intervene.
# EVERY ACTION HAS A COST
Players don't have infinite resources.
During a match, actions such as running, passing, shooting, tackling, dribbling and physical contact can affect their available resources and condition.
Those costs are influenced by the player's **Body Type, Position, Role, Attributes and Current Condition.**
A tactic that works brilliantly in the first half may become increasingly difficult to execute as your players tire.
**Managing your players isn't something you do between matches. It's part of the match itself.**
# THE COACH WORK-BENCH
The Gaffer has another tool: the **Coach Work-Bench**.
During a live match, the Work-Bench generates resources that you can deploy to keep your team functioning. Every 20 seconds, you can generate one resource according to your current choice.
**Water** replenishes player Energy.
**Health Packs** restore player Health and help manage knocks accumulated during physical play.
**Milk** helps calm aggressive players and manage Temper.
Basic Water, Health Packs and Milk are generated at **zero cost**, but the Work-Bench can also create more advanced support tools—and those require resources.
# MATCH SCOUTS
Knowledge can be just as valuable as stamina.
The Work-Bench can generate three levels of Match Scouts.
**Level 1:** Know when your opponent changes their tactics.
**Level 2:** See live properties and statistics of opposing players.
**Level 3:** Reveal your opponent's formation and tactical setup.
But information comes at a price.
Generating Match Scouts consumes your accumulated resources.
**Do you spend resources understanding your opponent, or save them for your own players?**
# TEAM MEDICS
Your players can accumulate knocks and suffer injuries during a match.
Team Medics provide increasingly powerful ways to manage the physical condition of your squad.
**Level 1:** See your opponent's Energy and Stamina.
**Level 2:** Help injured players recover faster.
**Level 3:** Faster recovery plus increased player durability.
Again, these come at a resource cost.
**Every resource you spend is a tactical decision.**
# YOUR RESOURCES. YOUR DECISIONS.
You might have an exhausted striker, an injured defender, an angry midfielder, a winger who has lost confidence in his dribbling and an opponent who has just changed formation.
You can't necessarily solve everything at once.
Do you give your striker Water? Heal your defender? Calm the midfielder? Boost the winger's Dribbling Morale? Spend resources on a Match Scout? Or save everything for the final twenty minutes?
**That's what being the Gaffer is about.**
# TEAM SELECTION
Build your squad. Select your players. Choose their positions and roles. Then decide who gets the responsibility of carrying out your tactical plan.
Your formation is only as good as the players you put inside it.
# A NERDY FOOTBALL SANDBOX
Chaos Gaffer isn't designed to be a simple football game. It is designed for people who obsess over football.
The people who watch a match and think:
**"Why is that midfielder standing there?"**
**"Why aren't they covering that space?"**
**"Move the winger inside!"**
**"Stop pressing!"**
**"Push the defensive line higher!"**
**"That striker has lost confidence!"**
If you've ever found yourself doing that...
**You're the Gaffer.**
# EXPECT CHAOS
You can spend an hour creating the perfect formation. Tune every position. Build players specifically for your system. Develop your tactical philosophy.
Then kick off...
Your players are tired. Your opponent has changed shape. Your striker has lost shooting confidence. Your midfielder is getting angry. Your defender is carrying a knock. The space you thought you controlled is suddenly wide open.
**Now what?**
That's where the Gaffer earns his salary.
# EARLY ACCESS
Chaos Gaffer is entering Early Access because the game is built around systems that can continue to grow, interact and become deeper over time.
The core experience is here:
**Build your team. Build your tactics. Coach the match. Manage your players. Manage your resources. Adapt to the chaos.**
During Early Access, development will continue to focus on improving and expanding the game's AI, tactical systems, player behaviour, match simulation, animations, balance, performance, content and multiplayer experience.
Community feedback will play an important role in determining how these systems evolve.
If you're the kind of player who enjoys experimenting with tactics, discovering strange interactions, testing formations and arguing with your own players...
**Welcome to the dugout.**
# CHAOS GAFFER
**BUILD. COACH. ADAPT.**
**MANAGE THE CHAOS.**
**You don't play the players. You coach them.**