No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
SUN · FLOWER · POT One word sits between two others and links them both. Sunflower. Flowerpot. Find it, and the chain grows. Chain Link Words is a word puzzle built on compound words and everyday phrases. Each answer becomes the anchor for the next, so a chain builds beneath you as you climb — and one wrong turn is the difference between a clean run and a scrappy one. FIVE WAYS TO PLAY DAILY — Five links, once a day. Everyone gets the same chain. Keep the streak alive. LADDER — The long climbs, up to eleven links. No clock. Just how far you can go. BLITZ — Ninety seconds. How much chain can you build before it runs out? RELAY — A finished chain with gaps in it, fillable in any order. Work backwards, sideways, whatever gets you there. HUB — One word in the middle. How many words can you hang off it? RECORDS — Every past daily, still playable. Nothing expires. BUILT PROPERLY Every link in the game is a real compound word or a phrase people actually say — checked against a corpus of billions of words, not a dictionary that treats "leaflove" and "lighthouse" as equals. Stuck? Spend a key to reveal a letter, or give up and move on. You collect keys every day and earn more for solving unaided. No ads. No account. No internet needed. Just words.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
SUN · FLOWER · POT One word sits between two others and links them both. Sunflower. Flowerpot. Find it, and the chain grows. Chain Link Words is a word puzzle built on compound words and everyday phrases. Each answer becomes the anchor for the next, so a chain builds beneath you as you climb — and one wrong turn is the difference between a clean run and a scrappy one. FIVE WAYS TO PLAY DAILY — Five links, once a day. Everyone gets the same chain. Keep the streak alive. LADDER — The long climbs, up to eleven links. No clock. Just how far you can go. BLITZ — Ninety seconds. How much chain can you build before it runs out? RELAY — A finished chain with gaps in it, fillable in any order. Work backwards, sideways, whatever gets you there. HUB — One word in the middle. How many words can you hang off it? RECORDS — Every past daily, still playable. Nothing expires. BUILT PROPERLY Every link in the game is a real compound word or a phrase people actually say — checked against a corpus of billions of words, not a dictionary that treats "leaflove" and "lighthouse" as equals. Stuck? Spend a key to reveal a letter, or give up and move on. You collect keys every day and earn more for solving unaided. No ads. No account. No internet needed. Just words.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 41 | 100% | $3.99 | |
| — | 93 | 97% | Free | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $4.99 |