
Cellosseum is a bullet heaven following the progress of a lone cell as it battles a variety of enemies on its quest to guide the evolutionary process of life itself. Upgrade your attacks, shields, health, and speed to understand your role in the creation of life on the planet of Ceres Prime.
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Languages: English**languages with full audio support
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Reviews
Short, simple, and funny bullet hell game. Good variety of upgrades and enemies. Mild difficulty. There's some replay-ability in the way that you can create different core weapon/shield combinations.
Nova Drift clone? If you look at the studio's page, it's made by one or more students from Michigan State. It's free and it's a pleasant fun 15 minutes to 1 hour waste of time. If I think of it as a finished indie game, it's terrible. If I think of it as a student portfolio project/ demo/ early access, it's very promising and interesting. The animation and sound-design is good. The entire thing has a biological feel to it. It can be fun or frustrating depending on your choice of build. As for feedback. A few more upgrades, or an infinite/ repeatable upgrade mechanic would have really helped the game. Some skills are also buggy (mitosis in particular). Also the background/ environment design is terrible from a game design perspective, as it's very hard to figure out what's actually going to interact with you on-screen, vs what's just some aesthetic background element. There's very little really to give a negative review here, given the background of the studio, and the fact that it's free. Expect an interesting concept, like you would see on itch.io, not a full rogue-lite bullet-heaven.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.