
Caching is a game of chase in a restaurant. Be a bully, mess up a restaurant, or be a restaurant manager to stop it. Caching provides multiplayer for up to six people.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game duuuuuuuuuuude, make this game great again
had 4 fps cuz too much bloom
Pretty Cool Messing, Then Running. :] <--- Es That A Smiley Face? Ah,,, Yeah'll
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game and even better with friends! :)
Задумка игры интересная и думаю, что если бы она была полна игроками, было бы забавно проводить в ней время. Но к сожалению(а может и к лучшему), она заброшена, серверов нет, игроков нет. Одиночного режима, как такового, не существуют, так что можно считать, что игра не играбельна.
Güzel oyun geliştirilebilir multiplayer'de oyuncular olsa güzel olacak :)
игра долбоный кусок говна не аргументы 1 0 оптимизаций 2 нельзя убавить графику и звуки 3 когда содаеш комноту и когда игра заканчиваеться приходиться сосдавать комноту заново вылитает в главное меню
gamesense
☀️
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This is a mediocre console-esque party brawler where you and the zero other players playing this run around a Chinese restaurant with a bunch of mismatched assets and knock over chairs and scatter marbles around, and smash each other in the head with frying pans, all the while being very careful not to mention Tibet, Hong Kong or Tianenmen Square. So, "Catching" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The game assets here look a lot better than the actual game they're assembled on... that doesn't mean this is necessarily an asset flip or a kitbash, because there's no proof. But what matters is that this has all the same terrible quality as asset flips, and at the end of the day that's one of the reasons people don't like asset flips, the quality is bad. That's a problem. This game is fairly dated at 7 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.