
Welcome to the card fishing simulator! Time to clear the pond of monsters. Pick a target, build the Deck, and try your Luck! Oh, and don't touch the duck, okay?
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Languages: English*, German, Spanish - Spain, Portuguese - Brazil, Russian*languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to catch a fish and I did! Hey, what else do we need from games, right? Don't touch the duck!
It's pretty good, a fun little solitare style fishing game to sit and play, a nice find I am glad to have browsed recent otherwise I would never have found this game.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
釣りをモチーフとしたデッキ構築型の高難易度ソリティア系ゲーム。と聞いて興味が湧いた人には、無料だし辛うじておすすめ。 はじめは理不尽に難易度が高すぎで限りなく downvote でしたが、ムキになって Hard まで攻略しているうちに割と面白くなってきたので upvote にします。ただし理不尽に難易度高いです。狙った高難易度なのか単に調整不足なのかは不明。 チュートリアルがあるが英語だし分かりづらいので、雰囲気がわかるよう説明を書いてみます。 [h1]ゲームの流れ[/h1] - [b]釣るラスボスを選んでゲーム開始[/b] - [b]ターンごとに、 Catch Deckから釣る相手(Catch card)を二択で選ぶ[/b] -- 相手の左上の2つの数字は、上が「引けるカードの枚数(Free card)」その下が「釣るのに必要なパワー」を表す --- 例えば上から③②なら、3枚カードを引いて2パワーを達成すれば釣り成功 -- カードの下側に書かれているのは、釣ったときもらえるカードの効果と名前とパワー(分かりづらいが、釣ったカードと別のカードがもらえる) -- 最初はデッキが弱いので弱い相手を選び、デッキが強くなってきたら強いカードがもらえる相手を狙う、みたいな感じ - [b]下の自分のデッキ(Gear Deck)から Free Card の枚数だけカードを引き、カードのパワー(左上数字)総和で達成できれば釣り成功。[/b]足りない場合は以下で補う: -- ライフを1消費して追加で引く -- 引いたカードの効果(Bonus) を発動して、追加で引いたり、カードのパワーを上げたりする --- 分かりづらいが、[b]発動にはカード自体でなく「効果の帯」をクリックする必要がある[/b] -- 足りないパワー分をライフで支払ってターンを終わらせることもできる。このとき、支払ったライフ分のカードをデッキから除去することができる(FreeCard 枠で引いたカードに限る) - [b]釣れたら報酬カードがデッキに追加されてターンエンド[/b] - 自分のデッキを使い切ってしまうとペナルティカード(Disease card)が1枚デッキに追加され、デッキをシャッフル - [b]ライフが尽きたらゲームオーバー[/b] - [b]Catch deck を釣りきったら次のステージへ[/b] -- 3ステージのあとのボスに向けてデッキを強くしよう [h1]効果一覧[/h1] - Destroy: 他のカードをデッキから削除する - Life: 回復 - Card: 1枚ドロー - Swap: 他のカードを捨てて引き直せる - Copy: 他のカードの効果を再度プレイできる - Double: 他のカードのパワーを二倍にする(重ねがけ不可) - Sort 3 cards: デッキの上から3枚を見て、好きな順でデッキの上に戻せる - Card down deck: 他のカードをデッキの最後の位置に戻す - Invert: 他のカードのパワーに -1 を掛ける - Mystery Chest/Rusty key: 揃えると良カードが一枚もらえる - Granpa's advice: ステージ2以降で必要パワーを安くする [h1]攻略[/h1] [spoiler] - 1ステージ序盤はあえて重い相手を選び、釣り失敗させて -1 や 0 のカードを削除し圧縮を狙う。余裕あれば 1 も消していく(ここがうまく噛み合わなければリセット) - destroy/swap/card/life 重視で狙い、ペナルティカードをいなしながら数をめくれるデッキにしていく - 2~3ステージはライフが尽きない範囲で強い方の相手を狙う - ボスはデッキ全部めくる勢いで並べて勝つ - 2の前半ぐらいまでには granpa、ボスまでに invert 1枚ぐらいとっておくとよい - Chest は狙ってリセマラしてもいいがさっさと削除してもよい [/spoiler] [h1]Good[/h1] - 無料 - デッキ構築が成功したときの強さ・楽しさがちゃんとある [h1]Bad[/h1] - [b]運要素による難易度がとにかく高い[/b]、慣れたあとの Easy でさえ 4,5 回に一回しか勝てない。さすがに Easy はもっと易しくしてくれ…。初見で台パンしてアンインストールする可能性が高い -- 初期デッキに 0, -1 が多すぎて萎える。ライフ払って引いても好転しない、どころか悪化する、が多く発生してストレス -- ジリ貧ゲーム性なこと自体はわかるが、ストレスの多さに対して、コンボが決まって楽しいみたいな瞬間がとても少ない - [b]成り立つデッキの方向性が1種類ぐらいしかない[/b] -- カードの効果をうまく当てるには良い組み合わせで引かないといけないが、その可能性を現実的にするためには圧縮した上でカードを多数めくれるデッキにするのが必須 -- そして圧縮のためにはまず初手で良い組み合わせを引かないといけない(≒リセマラ必須) - [b]とにかく状況が分かりづらい UI[/b] -- 今パワーいくつで、釣るのにあといくつ必要で、カードはあと何枚引けて、[strike]どのカードは使用済みで[/strike](改善済み)、いま何を選択した状況なのか、次選択できるのはどれなのか、パッと見でわからない -- 「何をすればいいのか」と「何がおきたか」を同じ左側メッセージ領域で表示していてわかりにくい -- 字も小さくて読みづらい、画面の有効活用レイアウトが下手 - 手書きの文字や絵が、味があるというより雑で見苦しい印象
EDIT: I now understand the utility of ending the turn rather to continuing to push for catching the fish. You can remove a number of cards from the bottom row (again, why not the top!?) equal to the life you're sacrificing. [i] My Experience [/i] First off, I have to echo Steam user [i]Chen[/i]'s concerns about the game's tutorial. In preparation for writing this review I read through the discussion board, and [i]only then[/i] learned that the top number on a given fish card tells you how many free draws you'll get in trying to catch it. I had no idea why this fluctuated! And at this point, I've played like 10 rounds of this game! It also took me a round initially to realize that the bottom half of a fish card represents that card that will be added to your gear deck upon catching it. But who knows, maybe that says more about me than it does about developer byMixnez. I very much have a love/hate relationship with [b]Catch Them Sweetie[/b]. Although I'm often drawn to play it (and as I mentioned before, I've played 10 rounds), I've only won on one occasion. I was playing on "Easy," and I think the trophy I had picked was one of the smaller fish. I'm glad that the developer calls me "Sweetie" in the title, to soften the blow of losing over and over and over. As mentioned in a number of reviews, winning does seem to involve a good deal of luck. Some of the issues I have with the game could perhaps relate to the developer's attempts to maintain balance. For instance, why can't I double the power of a card twice? Half the fun of deckbuilders like this is trying to break the game and create the biggest numbers. Also, why do certain cards affect the bottom row of gear differently than the top? Who cares? I [i]earned[/i] those top cards by paying life or using card abilities. There are also just some strange design decisions in play here. For instance, what is the deal with the key and the mystery chest? After trying in numerous games, I finally unlocked the mystery chest only to find a...+2 life card. I stopped trying to unlock the chest after this and started weeding it out of my deck, but...is it random what card I receive? And while perhaps I'm strategically challenged, I cannot for the life of me understand why I would ever just end the turn instead of paying life for cards to go ahead and try to catch the fish. If ending the turn cost a set amount of life (3 perhaps), I can see it being worth it on some occasions, but certainly not as it stands. I'd also second Steam user [i]ksb[/i]'s suggestion to automate shuffling upon exhausting the gear deck. But now that it's gotten its grip on me, I would imagine that I will boot it up from time to time to try and catch these trophies (sweetie). There also appears to be some secret stuff involving the duck that I haven't engaged with (maybe I have to win more than once to do so). [b]Catch Them Sweetie[/b] is certainly a game worth trying, although it clearly takes some time to wrap your mind around exactly how it works. As a bonus, it has a pretty chill soundtrack to bob your head to as you get wrecked.
Great solitaire game, the mechanics remind me of a table game called Friday. There is a progressive deck building where you aim to remove ♥♥♥♥♥♥ cards and to get good ones in order to beat it. Some cards have special abilities to spice things up. Art is cute. Very good
For a game with such simple mechanics, it's quite a fun and difficult challenge. It took several attempts for me to figure out the strategy for choosing cards to get me further and when to make sacrifices. I also love the storytelling in the sound design. Don't forget to turn up the voice. It really sets the tone for this game.
Hиxyя не понял, но очень интересно
пойдёт
Great Game but look at that kitty, whoever pass by can pet it and give it a thumbs up. Have a nice day :3 /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.