
Castle of Blackwater is a 2D, action-packed, social deduction game with a magical twist. In this intense game of trust and betrayal, up to 10 strangers are trapped in a castle of danger and deception, with a mission to complete tasks and escape with their lives.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Castle of Blackwater is a fast-paced social deduction game with a magical twist. Up to 10 strangers are trapped in a castle filled with danger, deception, and dark forces. Will you fight to survive and escape, or will you betray and eliminate?
Protectors – Complete tasks, form alliances, and expose the Satanic
Satanic – Sabotage, eliminate, and manipulate your way to victory
Forgotten – Play both sides and stir up chaos like a true wildcard
Proximity Voice & Text Chat – Scream, scheme, or whisper sweet lies into your friends’ ears.
10 Unique Characters & Abilities – Silence players mid-discussion, transform into a werewolf, or literally read minds to uncover bloody secrets.
20+ Mini-Games & Tasks – Slice veggies like a ninja, chop down a tree like a lumberjack, or light candles like a medieval DJ in a musical memory game.
200+ Customisation Items - Equip awesome weapons, flashy shields, and fun emotes. Teabag enemies, dance with a skeleton, or go out in style with custom eliminations!
Death is not the end! – As a ghost, collect souls to buy power-ups for your team. Influence the game from beyond the grave!
In the ever-lasting battle between good and evil, only one side will survive to claim the Castle’s victory.
Many members are joining our Discord to keep up to date with development. We're a small but active team, so if you have any suggestions or questions, we would love to talk to you on Discord.

Stats
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America +4 more
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有2个月没上线,好友列表去哪了?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.