
A unique collectibe idle clicker game with droppable Steam cards
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It’s an idle game - that you leave up in the background - and let it sit idle. It takes time to complete, but that’s what I WANT from a game that is supposed to just be open without active play. And - it’s free. You are in no way obligated to buy cards from the marketplace (I mean, just play the game? New card for free every 5 hours, it’s literally just a time-based IDLE game?). Just not understanding the downvotes. I don’t want an idle game that ends in 10 hours. Cards! is perfect for that. Upvote from me.
hi
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a 'game' (very loose term being really tested here) aimed at sucking the wallets of morons. dull, like watching paint dry or fishing an empty lake or being a game developer who thinks a spreadsheet is exciting and turning it into a game that is as exciting as this game. will fill your account inventory with crap in the hopes that you will buy and sell them on the steam market to make money for the developer. just when you thought the industry couldn't get more cancerous....tadaaa
Honestly a very easy 40 minute completion if you know what you are doing.
I like the Pixel Art and the Idea of the Game, but there needs to be more to actually do
why is this a thing
good game very good and fun and good game
I don't see the point, except it would take forever to get them all. Just an exercises of running autoclicker for weeks at a time.
average steam money farm game
It's an average idle game at best, just with a little more dopamine from the drop rates. Otherwise it feels like it's a lure to spend money to buy the cards, just for a better drop rate to possibly get them quicker.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.