
Play as the hero of a young child’s imagination and fight your way through a fantasy cardboard adventure in this 3rd person action-adventure. Fight wacky enemies and find treasure to help you as you explore the vast worlds.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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I thought there would be a little more to the game than what was shown off a the in person event a few years ago at that bar. It's still a solid game, but it does feel very empty (although I know it's not finished yet. I'm just surprised the pre-release didn't even finish the most recent level). The positives are that when the game tries, it looks really good. the combat is pretty smooth. I played on mouse and keyboard, so maybe it comes up more on controller, but I never used the lock on mechanic outside the tutorial. mostly because I didn't need to. The music is also really good. the cons (that I mostly point out so that they can get fixed in the final version) Are that the game seems like it's going to go in the direction of 3D platformer with combat mechanics, however platforming in this game does not feel good. The hero's jump has very little height, and you have no control over yourself while you're in the air. This works fine for level 1 where the platforming is just jumping over small gaps and on top of boxes, but it doesn't mesh well with actual platforming levels. stamina in a platformer is also a really bad mix because often times you'll have to wait for your sprint to recharge before you can make a long jump. the forest level can't be accessed by the hub world like the NPCs say it can, I think they just forgot to put in the loading zone. there are also some missing textures in the forest. specifically the platforms on the windmill and several things in the last platforming section: the area above the laughing goblins. I also would have liked to get either the sword or the sheild from the cemetary slime boss. Speaking of, the exploration in this game is really good and I love the many areas that you can find throught. My only issue is that these areas have almost nothing for the player, because the consumable items are so easily found by just playing the game using the linear path, that they almost never get used. especially since, from what I gathered, the wings are the only ones that do something other than recovery. If cokes and sandwhiches permanently increase their respected recovery bar, then that's something the player needs to know, or needs to be applied automatically. overall, great game with a lot of stuff that could be improved
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Bu 3. şahıs aksiyon-macera oyununda küçük bir çocuğun hayal gücünün kahramanı olarak oynayın ve fantastik bir karton macerada yolunuzu açın. Uçsuz bucaksız dünyaları keşfederken çılgın düşmanlarla savaşın ve size yardımcı olacak hazineleri bulun. Deneyin.
Это демоверсия, не полная игра
Интересный визуал и забавные момент с первым боссом когда его выдумывают. Может есть что то еще, но я уже вышел. Слишком скучно, просто, не имеет настроек графики (вручную пришлось на минимум ставить чтобы 60 фпс, на старом ПК), первая карта быстро прошлась, остальные если так же то получается очень короткая, почему то все 4 уровня открыты... Не знаю, как база для чего то большего может быть и не думаю что один визуал вытащит игру, тем более в таком состоянии.
jogo fecho uma vez mais e legalzinho pena que e curto
It has potential.
It's a scam. The game isn't even out yet. Full of bugs. NOTE: SCAD Games Studio is from the Savannah College of Art and Design (SCAD).
Пока слишком сыро/забаговано. Зато оригинальный визуал. Первый уровень Болото лёгкий, есть несколько очевидных задачек. Битва с боссом прикольная. Но после выбора награды тебя переносит в Хаб без сохранения прогресса и невозможности двигаться. Просто зайти в хаб - так же невозможно двигаться. Другие уровни нормальные, но одноразовые до переноса в Хаб. А Тематический Парк становится слишком сложным за счёт стреляющих монстров и 0 прокачки.
Cute idea, controls are pretty solid. Is this the full release? NPCs in the "Hub" still say they'll open "When the game comes out."
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