
Real-time strategy game. Players move freely to find a suitable place to settle down and develop. They build various buildings to explore, attack, and defend themselves, so as to resist AI attacks. They also find and defeat other targets on the map to become the only surviving human player.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Reviews
This game plays and feels like a mobile port, and definitely not in a good way. First of all, not everything has been properly translated, with even parts not being translated at all, most notably the start of each match, where part is translated. Quite often, it's unclear why the game isn't exactly responsive, when clicking on a valid tile, I occasionally had moments when it did nothing at all. I sometimes even feel like at the start it suffers from frameskips. The gameplay loop is nothing to write home about. It's basically be the fastest to rush through building your base. The start also is really weird, most of the game can be played with just the mouse, however, just the start is controlled with WASD, something that isn't used that much for the rest of the game if at all. After that, it's just upgrading and placing defense towers while placing offense towers, sending out scouts or, as the game calls it, spies. Spies after a certain point are pretty much useless anyway. Once the enemy attacks you, you already know from which direction they come, which means you can just send out a spy somewhere in that direction and be done with it, if the enemy hasn't already been eliminated by an opponent. Aesthetically it feels really cheap, which would be fine if the game itself was anything interesting and if the previous issues weren't present at all. It's a cheap game, both in price as well as in quality.
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Concurrent players on Steam, sampled daily since tracking started.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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