
From the dust of a gold mine to the dirt of a saloon, Call of Juarez® Gunslinger is a real homage to the Wild West tales. Live the epic and violent journey of a ruthless bounty hunter on the trail of the West’s most notorious outlaws.
Most likely between $4.6M and $13.2M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.49 on GOG · China (−90%). Compare 32 prices in 15 markets →
Reviews
Themes across 1227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这是个好游戏。画面很舒服,有一种看漫画的感觉。但整体画面稍微有点发白。英文是一知半解,但作为一个射击游戏来说,手感很好。但是不知道为什么左轮总是瞄不准,尤其是远处的敌人。难道这游戏有弹道偏移的设定?不太懂。我只知道一路杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀杀。 赶紧出中文吧 We need Chinese ok? Developers are you look this?
супер короткая. если вечером захочется пройти что-то бодрое - вполне сойдет
The game is a lot of fun as long as you can figure out how to deal with the difficulty spikes. I loved the somewhat crazy storytelling, fast gameplay and linear story (open world fatigue is real). Hated some difficulty spikes, so I recommend playing normal first, followed by hard and, finally, true west. I went hard first, then true west and true west was MUCH easier than hard, thanks to skills and knowing what to do. The story is rather short so its best to experience it on lower difficulty first. Arcade mode is fun but very short. Duels don't take much time either. Overall, the game is rather short but I got it at such a low price I can't complain about length. It was pretty good for the price.
chad
Highly recommended, good story good plot twist although you could see it gameplay is phenomenal, and you can finish it under 6 hours
Очень плохая система дуэлей, вообще не понравилось и полностью отбило продолжать играть в эту игру.
장르와 컨셉답게 총쏘는 맛이 있는 게임
Tiembla arthur morgan
On the surface, it's an okay western arcade shooter game. It's replayable, the way the story is told is quite interesting and unique (I will touch more on this in a bit), and it's generally satisfying, having a nice visual style, sound design, and soundtrack to accompany it. However, there are some key things that are holding it back significantly, which is why I ultimately decided to give a thumbs down (if Steam allowed for a Mixed thumb option, that is what this review would be). First and foremost, it's the hit detection. Maybe it's just my bad aim, but I swear that if an enemy is moving, hits made against said enemy just do not register. Almost like their hitbox is misaligned or something. Secondly, the quick draw fights. On paper, they should be simple and fun but end up being annoying as hell to actually play. Firstly, even with a high focus percentage, your reticle is still relatively wide, and so whether you'll hit the shot or not mostly depends on RNG. And secondly, the opponent AI will always draw a moment before the honorable timer starts, meaning that from the get-go, you will be at a disadvantage if you wish to play honorably. Bound in Blood (one of the other games in the series) does this much better because in that game, actual skill is required, thus making victories feel more meaningful and rewarding. Next up are those quick time moments, mainly the ones where you need to dodge an oncoming bullet and the ones where you need to quickly press an assortment of keys to quickly dispatch a group of enemies. Both of them usually appear far too abruptly and don't give you enough time to react (I know it's called a quick time event for a reason, but even still). With the bullet one specifically, half of the time, due to the weird perspective and angle, you won't know which side you need to swing on before it's already too late, forcing you to remember it, reload, and try again. As for the "assortment of keys" event type, the main problem with it is that it uses the same keys as the movement keys (by default, anyways), and because of how abruptly it appears, you'll usually accidentally press the wrong key just because you tried to move when the event got initiated. And finally, it's the narrative storytelling itself. For a first playthrough, it works amazingly. The voice acting is great; it's funny at times, and the unreliable storytelling of the main character is fun to watch: how he modifies the story based on feedback from his listeners. However, on repeat playthroughs, having your gameplay forcefully paused just to listen to the exact same 30-second monologue without an option to skip or disable it gets old real fast, which is why it serves as such a detriment to the overall experience. If you can get this on sale, it's actually a pretty decent deal, but I found the above-noted issues far too annoying to be worth a thumb up.
[i] «Сам Клинт Иствуд был в числе руководящего состава разработчиков») [/i] Перед нами достаточно гармоничный и приятный вестерн-шутер. Сюжет ведётся в жанре «ненадёжный рассказчик», и события в миссиях могут меняться *на ходу*, что добавляет интереса происходящему. Если проголодались по коридорным шутерам на парочку часов (5-7 в данном случае), то «Gunslinger» именно то, что нужно. [i]Общее: [/i] Небольшой арсенал, который деликатно нивелируется короткими, но красочными миссиями на разных (по меркам Дикого Запада) локациях, пафосной озвучке героя, да динамичных перестрелках. В конце миссий — дуэли по классике жанра. И само-собой, дополнение в виде секретов и прокачки. Как бонус, хотя не обязательный. Выстрел в голову - труп. Тренируйте свой АИМ) [b] На любителя: [/b] Графика в игре... хорошая. Визуальный ряд выполнен в комиксовом стиле с применением сел-шейдинга. И кому-как, но в перестрелках глаза несколько устают и теряют противников (они сливаются с окружением). Помогает концентрация (та самая Q), но когда начинаются леса / горы - графика ведёт себя странно. Лично мне не очень такое нравится. В какой-нибудь Borderlands c этим поприятнее. *** [i] А так, игрушка шикарна. Прошёл два раза и остался доволен. [/i] [b] 9/10 [/b]