
In the direct sequel to the record-breaking Call of Duty®: Modern Warfare® II, Captain Price and Task Force 141 face off against the ultimate threat.
Most likely between $20.5M and $58.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 47% | approximately $34.2M |
| Xbox | Free | 56% | Top 100 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $44.41 on Steam · China (−37%). Compare 14 prices in 14 markets →
Reviews
Themes across 2789 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Call of Duty: Modern Warfare III arrived with massive expectations, serving as a direct sequel to 2022’s Modern Warfare II as a new so called DLC. Developed primarily by Sledgehammer Games in collaboration with Infinity Ward, this entry attempts to strike a delicate balance between nostalgic fan service and mechanical evolution. The result is a package that feels like a mixed bag: an underwhelming narrative experience countered by some of the most fluid and satisfying multiplayer gameplay the franchise has seen in years. [h1] The Campaign: A Direct Sequel with a Identity Crisis [/h1] The campaign picks up right where the previous game left off, focusing on Task Force 141 as they hunt down the infamous ultranationalist Vladimir Makarov. While the cinematic presentation, acting, and facial animations are top-tier, the story suffers from pacing issues and a controversial design choice: Open Combat Missions. The Good: Makarov is genuinely menacing, and the traditional, linear cinematic missions feature the high-octane set pieces Call of Duty is known for., only the whole minus of this campaign is ending. it has been left off as the most horrible ending call of duty has ever saw in many years, it completly feels unfinished The Another Bad thing about Campaign: The Open Combat Missions feel less like a crafted campaign and more like single-player Warzone matches with bots. They lack the tight scripting that makes CoD campaigns memorable, often making the narrative feel disjointed and rushed. Verdict on Campaign: Visually stunning but narratively underwhelming. It feels more like a bridge to the next game rather than a fully realized standalone story, with a sloppy ending. [h1] Multiplayer: Possibly best multiplayer in the last 8 years? [/h1] If the campaign is the low point, the Multiplayer component is where Modern Warfare III truly shines. Sledgehammer Games listened closely to community feedback and delivered a gameplay experience that feels incredibly fast and responsive. The Map Pool: At launch, the game featured all 16 iconic maps from the original 2009 Modern Warfare 2, fully remastered. Maps like Terminal, Highrise, and Rust look beautiful and play exceptionally well with modern mechanics. Movement and Gunplay: Mechanical changes are the real hero here. The return of slide canceling, reload canceling, and the introduction of the Tac-Stance (Tactical Stance) make the movement feel fast, fluid, and smooth to use. Time-to-Kill (TTK): The health pool was increased to 150, resulting in a longer TTK compared to MWII. This rewards consistent tracking and better aim, making gunfights feel much more competitive. [h1] Final verdict and thoughts [/h1] Call of Duty: Modern Warfare III is a game of contrasts. It is hard to ignore that the game initially felt like it was intended to be a massive expansion for its predecessor. However, as a complete package, it functions as a highly polished refinement of the modern CoD formula. If you are buying this solely for a deep single-player story, you might leave disappointed. But if you are a fan of fast-paced multiplayer, nostalgic maps, and cooperative open-world survival, Modern Warfare III is one of the most mechanically satisfying entries in the franchise to date. [b] Final Score: 7.5 / 10 [/b]
another addition to the trend of not understanding how to write a good MW story. which is crazy because the OG MW 1 - 3 had the best storyline of all the cods. missions are all over the place and its honestly just a big steaming pile of hero/ sf slop. zombie extraction is decent. multiplayer is arcade trash i feel like the game is going to start begging me to insert coins at any time.
除了爱掉线 其他都挺好
nah no problem the campaign i dont know lots of hated because like warzone...it is fun love open world type
Game's ♥♥♥♥ Story's ♥♥♥♥ Got it at an incredible discount, still feels like wasting my money ♥♥♥♥ this
优化一坨 3070ti都能疯狂掉帧
Trash game filled with hackers and no fun to play anymore. Making me want to hang up my Call of Duty hat once and for all.
枪械音效比使命召唤19糊得多,听得很吵。有显示枪械配件的具体百分比,这点好评,但机动性略高,枪械配件解锁也很麻烦,拉完了
没有战绩给你查了,被殴打了就退,现在已经是个养成系刷经验升级游戏了,看不到战绩之后想怎么玩就怎么玩了,闭眼冲锋
История достаточно хорошая получилась. Сильная, не хватает в ней только постельной сцены. COD на высоте как всегда! Из минусов хочу отметить, что миссии на свободной карте - полная фигня. Честное слово, я очень сильно старался полюбить этот режим, но это отвратительно. Если делать акцент на прошлые игры, то ты в команде с НПС бегаешь, и даже если они полные профаны, ты чувствуешь, что не один. А ещё на их фоне ты явно выигрываешь. А тут ты в наушнике слышишь, как тебя торопят... Мне кажется для разработки этого режима игры выбрали людей, которые любят сидеть в одиночной камере и слушать звуковое пoрнo. Мультиплеер я не оценил. Я не могу играть в этот режим. Я слишком стар для него. Зашел как-то, умер, респавнился - умер. Я не хочу играть в эффекте Азиатского Ребенка! Эффект Азиатского Ребенка - каким-бы ты ни был профессионалом в чем-либо, где-то есть ребенок лет 8 или 10, который сделает лучше, чем ты.