
1924. Private Investigator Pierce is sent to look into the tragic death of the Hawkins family. Plunge into a world of creeping madness and cosmic horror. Cryptic clues, shadowy figures, and pure terror bar your way as you fight to retain your sanity and solve an otherworldly mystery.
Most likely between $3.5M and $10M. How we estimate →
Median error on 8 reported games ·
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 79% | approximately $5.9M |
| GOG | $2.99 | 72% | #274 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good game
Pretty good for what it was. Wish we got more time with the characters and Darkwater (learning it's history through interacting), but I enjoyed the ride. The story can be confusing, but it's a Lovecraftian tale so unreliable narrators comes with that. It's a VERY linear story though, so keep that in mind in case you want to do more exploring and clue-finding before going anywhere near the chapter goals.
Там на дне есть вещи, хуже страшных снов Лавкрафта...
Alguém pode me ajudar num probleminha? Meu jogo tá crachando assim que inicio o jogo, não consigo jogar :/
I feel that to understand and truly enjoy the game you have to be at least somewhat familiar with H.P. Lovecraft's ethos and writing. Many say that the story of the game is unpolished and rough around the edges, which isn't necessarily wrong, yet I would argue that it brings it a certain Lovecraftian aspect. You play as detective Pierce, a private detective from Boston who is hired by the father of the recently deceased Sara Hawkins. He bids you go to the island where she used to live with her family, and uncover what happened to her. As you play the game, you are subject to a plethora of mysterious and unexplainable happenings. Things quickly turn towards the occult, and the game becomes more about delving deeper into the mystery while trying to keep your sanity intact (or perhaps not). One drawback of the game I would like to point out is that some stats such as strength and eloquence do not come into play as much as investigation and find hidden. I would prefer if there were more options for that, but this is a finished game already. I also feel that there aren't enough consequences for your choices, and, having replayed certain parts of the game, I noticed that in a great number of encounters, choices don't matter. It is only later in the game where you can communicate in a different language that the choices begin mattering. Furthermore, more endings to this would be amazing. I don't think that the 4 endings are representative of all the things that could have happened in the game. Besides my critiques, I thoroughly enjoyed the game, and would recommend it to any Lovecraft enthusiast, or anyone who is even remotely interested in such occult and otherworldly mysteries.
...
If you play this just as a mediocre 3D quest without knowing/caring much about Lovecraft - you will probably have fun with it. But if you red "Shadow over Innsmouth" and "Call of Cthulhu", if you happened to play "Call of Cthulhu: Dark Corners of the Earth" - you're gonna hate this one. Because it feels like another Netflix adaptation, which simply does with the source material whatever it wants.
+vibe
Довольно типичная по геймплею адвенчура, паззлы простые и довольно дурацкие, часто упирающиеся в эмпирический перебор всякой фигни. Но дизайн, сюжет и атмосфера так круто сделаны, что меньше оценку как-то не хочется ставить. Фанатам Лавкрафта должно очень зайти. 8/10
Muy buena atmósfera de terror y angustia en una historia con el hilo conductor del universo de Lovecraft.