
Caelus Trident is the debut game from Fractured Rogue Studios LLC. Paying homage to the classic arcade shooters, you take on the role of the last ship of your armada trying to survive wave after wave of addictive space combat action.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eh..
Nothing special. Not terrible, but not good, either.
0 из 10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
☀️
A competent little shoot 'em up that, although is nothing new, will satisfy for an hour or so and won't outstay its welcome.
This is a 5 minute game and 3 of those are spin fest with the last boss. I don't believe it is worth your time. And to think this used to cost.
игра проходится за 5 минут, причем буквально
Похоже, разработчики перепутали вдохновение с копированием
除了美术制作粗糙这个显而易见的问题外,还有很多游戏本身的问题: 作为一款打飞机游戏,可玩性实在太低。 玩家仅拥有三架机体,不过感觉1号和3号没什么区别(可能3号伤害高一点?) 敌人种类也很贫穷。 关卡流程太短,清完杂兵,过了三分钟后,只出现了一个很好破的关底boss,然后就结束了。 尽管有无尽模式,但根本没有什么让人玩的欲望...... 它就像是那种最次等的街机类游戏,就算把它单独扔进酒吧来吸引人眼球,也不会有人看的那种。 这是一款19年发行的游戏,做得却让我以为是什么上古老物。 感觉不到作者对这个游戏花了什么心思,像是AI生成游戏的一样。 一款游戏要是没作出什么创新(无论多大多小),就算它是个免费游戏,也只是堆浪费玩家时间的代码罢了。
有点太烂jpg
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.