
March 2012, Nagano. The brave and clever high school girl, Chio Aozora, is facing a major crisis: she doesn’t have enough money to buy a croquette! Navigate through the streets and alleys of Nagano, interact with a variety of characters, solve complex puzzles, collect 380 yen, and buy a croquette!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Despite eating two boxes of bento for lunch, Chio Aozora's stomach is rumbling again!
"It's been such a long time since I last had a croquette. I really miss that crispy, golden goodness…”
The familiar aroma of croquettes is so tempting, but Chio has forgotten to bring money!
"I think I tucked some money into my textbook, but I left the textbook at school..."
Collect 380 yen in the shopping streets of Nagano to buy the croquette Chio has been dreaming of!
"But... where should I start?"
Help out at the store, run errands, collect urban legends, play word games, and even rummage through trash cans – all to get the yen coins you need!
"I never thought I'd have to resort to rummaging through the trash..."

The game features simple puzzles, mild depictions of horror (no chase scenes though!), multiple endings, and all sorts of quirky elements. Of course, there are also croquettes!

Yen coins are hidden all over Nagano! Investigate trash bins, bathroom sinks, park slides, vending machines, and other places throughout Nagano’s streets and alleys to find lost coins!
Be a good citizen by helping others! The kind-hearted Chio Aozora will assist the residents of Nagano with various requests, from finding lost items to counting the convenience store inventory, from solving mysterious cases to tailing suspicious individuals... There's nothing a high school girl can't do!
Uncover the buried secrets of Nagano! A notebook sealed with passwords and secrets… could it lead to a hidden treasure? Misplaced crates, Penrose stairs, abandoned houses, word games... Solving these puzzles might lead to unexpected rewards...
Receive the croquette from kind-hearted people! There might be ways to get a croquette without collecting coins. Maybe someone can lend Chio some yen, or maybe even hand over their croquette – Chio might even be able to get a free meal from the croquette vendor... All of these choices will lead to different endings!
Deal with unexpected crises (if you make a wrong choice)! While Chio is collecting coins, some choices might lead her into dangerous situations – she might encounter some terrifying urban legends!
Game Duration: 4-10 hours
Number of Endings: 12 (including 4 hidden endings)
A Brief How-to-Play:
Use the arrow keys to move the character, and press the ESC/X key to open the menu. Press the space bar to interact with NPCs/objects in front of you.
If you get stuck, you can refer to the free DLC – Nagano Survival Guide.


A high school girl who loves croquettes. She has to collect 380 yen to buy the croquette that she dreams of because she had forgotten to bring money.

Chio Aozora's best friend, who is always there for her (and Chio for her!). She can be a bit of a chatterbox sometimes.

The boy Chio Aozora has a crush on. He seems to be a delinquent student who often skips class, but he is gentle to Chio.

Producer, Script: Yueqing (越青)
Art: Yueqing (越青), Guangnianchi (广廿尺), Yuriko (百合子), ONE, Jichuanli (几串栗),StarwingSakura(星羽樱)
Publisher: Eternal Dream
(Details on sourced assets in the game can be found in the end credits.)
Genres
Stats
Languages: Simplified Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 709 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我应该支付游玩这款游戏的价格
好结局太少了吧
买个可乐饼吧这东西玩的不是经营也不是治愈,是把"凑 380 日元买口吃的"焊成了通往长野街底那层怪事的绳梯。青空千绪中午啃了两盒便当还饿到发慌,钱忘在落学校的课本里,你操控她在 2012 年 3 月的长野大街小巷挪步,翻垃圾桶、查自动贩卖机、帮居民跑腿找失物、数便利店库存、解密码本和词语接龙、收都市传说,目标只有一个——把 380 円硬币凑齐,买那块酥黄的可乐饼。 越青拿 RPG Maker 把这壳子搭起来,Eternal Dream 发到 Steam 上免费敞着,表面是女高中生觅食小品,走进北巷卷帘门那一刻画风就塌了:巷子走不出去、童谣在风里转、借钱开局能直接把人送进死局,日常任务和微恐悬疑是同一张地图正反两面,你分不清自己是在攒钱还是在往某个循环里陷。 真把人钉住的是它敢拿轻量机制托住重体量叙事。没有追逐战、没有跳脸硬吓,恐怖感靠像素巷子、环境音、文本暗示一层层渗出来,对怕被怪追的人意外友好,可北巷那股走不出去的闷、都市传说贴着现实褶皱冒出来的诡异,又比一堆靠 scream er 撑场面的恐解往肉里钻得更稳。 12 个结局里 8 个前置、4 个隐藏,借钱、进北巷、拒不拒那个怪男人、跟不跟他去、翻哪辆车、接不接便利店女人的委托,全把走向掰成不同的死法和活法,多周目不是换皮重刷,是拿不同路线把平行时空、轻科幻、时间循环一点点拼拢,伏笔收口时不少玩家会愣一下——原来买可乐饼这条线早被焊进了更大的局里。 千绪、神门满、半藤明也这三人团的人味是另一根锚,满宁可自己走回家也要借出 380 円、异世界孤老还踏进循环见千绪那笔,把残酷设定底下的羁绊演得很实,很多通完的人念的不是科幻脑洞,是"小满请我吃可乐饼她是我一辈子朋友"这句。 可真把流程犁到后半程,别扭就顺着像素地砖缝冒出来。RPG Maker 的底子藏不住,像素地图和精致立绘、动态小表情是两套观感,初看像古早同人、看久了才抠出长野街细节的巧,但画风跳脱这件事本身就劝退第一眼党。 解谜难度不高、随手记就能推,可支线本质是跑腿、找物、接龙、帮 NPC 办事的循环,冲硬核解谜肉度来的人会嫌单薄,前半段死亡循环的味道走到隐藏线,有玩家直说滑成了"单纯解谜大杂烩",后半程补完世界观时圆回来的吃力感藏不住,剧本受体量所限的毛刺是全成就后最容易被戳到的地方。 文本轻小说腔重、部分对白带典型日系二次元语气、感情线里 BG 和 GL 都有且 GL 占比更重,冲纯爱或冲硬派科幻进来的人会各挨一下,bg 线突兀、百合线喧宾的火气在评测里都能捞到。[章 19] 语言更是道硬门槛——英文日文本地化至今没实装,界面音频字幕全靠简体中文撑着,肯啃原文的人基本没门,肯啃简中才能接住那股糖与悬疑搅在一起的劲。 卡关倒不算绝路,官方白送攻略本《长野生存 Guide》,谜题引导和提示都在里头,肯低头查的人很少被真卡死。 这摊东西的定位很窄却很稳:本体 Steam 免费、史低 0 元、原画设定包约 1.99 刀、攻略本免费,流程按推全结局和看不看攻略在 2 到 10 小时里浮动,还扛着 IndiePlay 叙事奖、最佳学生游戏、ChinaJoy 叙事奖和 RPG Maker 奖项,免费档里是把"肯讲好一个故事"焊死的产品。 肯吃国产 RM 悬疑解谜、肯被多结局钩着走、只开简中、把微恐当佐料的人,直接下,白嫖门槛几乎为零;冲演出动作、冲英文沉浸、受不了轻小说腔和微恐渗人、嫌解谜单薄的人别碰,它的每个卖点翻过来都是劝退点。你曾真站在一块像素长野街上,拿翻垃圾桶的脏手、拿北巷走不出去的闷、拿 380 日元叮当一声换那口酥黄,把"买个可乐饼"这件小事,活活走成了一趟轻科幻悬疑的受难与回甘——饼嚼完你才发现,自己贪的根本不是那口脆,是千绪攥着硬币往街底钻时,长野整座城悄悄裂开的那道缝。
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Hours played at review time, across 710 reviews with recorded playtime.
好玩
神
好玩
好贴心的谜题设计,仿佛就是给我这种大傻子设计的hhh 但是好像没法跳过ed,也没法在对话剧情中读档或退出,有点浪费时间。
牛逼
不愧是免费游戏的神作代表之一。这个体量,这个完成度,这个音乐,这个美术,哪里像是个免费游戏的样子啊?! 虽然一些物理术语看得我有点昏头,但是整体来说不影响游玩和故事体验。 小满,最好的小满。(T_T)
画风不错,剧情很有创意,流程中感觉节奏十分轻快,缺点的话就是流程不长,很多该展开地方其实没有讲明,部分解密设计过度。但是这不妨碍它是一个制作优良,而且有趣的游戏。另外,我缺的百合谁给我补啊喂
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