
BUNNY BOND is a steamy visual novel where you can chat, flirt, and fall in love with 6 handsome guys! Enjoy fun interactions with the group, send DMs to whoever catches your eye, and collect all of the sexy pictures they send to you!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Well I was enjoying the interactions between the characters but the game literally froze ON THE LAST DAY RIGHT BEFORE THEY WERE GOING TO ALL MEET EACH OTHER IRL!!!! All of that.... for nothing. D:
That's an awesome game. Made me feel several emotions. The writing is good, the caracthers are deep and the +18 content is really good. About the bugs: there are a few, but honestly if you reload from the last save or click with the mouse instead of pressing the button enter, it's fixable and you continue it normally. Also, in Hugo's route, almost at the end, there's a bug that is fixed by choosing the other option available (it doesn't chage anything in the history). The main point: there are few games R18 like this (not made for heterossexual men), I actually don't even know another one, we should really value this one, some of the bad reviews are unfair.
Me duele mucho reseñar negativamente juegos que son desarrollados por un grupo de personas que están empezando o no tienen un estudio como tal pero no puedo reseñar algo como bueno cuando está mal hecho. Dicho esto la reseña NO CONTIENE SPOILERS. Para empezar el juego está completamente abandonado, a pesar de que el juego crashea, se bloquea, o por ejemplo los logros no se completan. La gente tanto por esta plataforma como por otras donde está el juego colgado han intentado llegar al autor pero sus redes sociales están desactivadas. Este juego ha sido financiado en kickstarter con casi 13.000 dólares y cuesta 20 euros. Algo que en sí no está mal si mereciera el precio, pero para mí, no lo merece. Los escenarios son siempre los mismos, una habitación, o un salón cocina. La ruta común es siempre la misma, y son 5 capítulos o así hasta que tú eliges tu favorito, el cual tiene 5 o 6 diálogos sueltos, pero el resto incluso dentro de su ruta ES LO MISMO UNA Y OTRA VEZ EN TODAS. Es alucinante. Las decisiones no llegan a nada ni cambian nada, a excepción de un par, son como: ¿Quieres una cita hoy ? respuesta 1 : Ah sí claro!. respuesta 2: .... sí, supongo. Y llevan a lo mismo, a tener la maldita cita. El final en todas las rutas queda, a mi modo de ver, incompleto. El juego toca temas muy complicados, como la prostitución, el abandono, el sometimiento etc. El juego lo arregla todo con UNA SIMPLE CONVERSACIÓN, el personaje ya se le pasa todo el trauma. Ejemplo: - Me suele doler la cabeza. - Ay! que mal, pues que no te duela. - Bien ya estoy curado, gracias. (no quiero hacer spoilers por eso pongo diálogos absurdos pero es tal que así) He dicho ya que todo se repite una y otra vez en todas la rutas? pues eso. Yo afortunadamente lo compré en rebajas por 7 euros, pero es que me duelen esos 7 euros, porque de verdad no considero que lo merezca. Entiendo que es un juego más centrado en el sexo, y si es es el caso no entiendo porque el juego tira a temas tan complicados como los mencionados arriba, o intenta desarrollar un noviazgo con los chicos. Déjalo en solo sexo y ya está. En general, parece un juego de muchas ideas, y sobretodo muchas prisas por querer acabarlo y quitárselo de encima. Se siente muy incompleto en todos los aspectos y sobretodo abandonado. Yo no lo compraría.
Omg !! I didn't expect to love the story that much but I do !! I've played the game for 3 days straight to do all of the routes but I still can't figure out how to unlock the last CG's lmao. The guys are cute and the conversations are really life like too ! I definitly will keep an eye out for other games from you !
A friend gifted me this game for funsies because they know I'm super into dating sims and otome games and honestly it sky rocketed as one of my favorites I've ever picked up. The narrative isn't supremely deep but that doesn't take away from the fun. The theme of the game is 'loneliness' and coming together. It touches on this topic throughout the narrative but doesn't delve too deeply into them. Each character does have their own unique backstory, very differing personalities, and 'typing' style for dialogue (the game is you interacting with the love interests strictly through chats and 'photos'). You will almost certainly like at least one of them from the get go even if some of them do fall into your pretty average dating some cliches and tropes (not a bad thing, there's a reason they work). One of the things I think the creator did so well is nailing the feel of how real people type and how much it can vary. A lot of the chat/messaging is super reminiscent of how I text with my own friends and it manages to be silly goofy without being cringe or like someone trying to understand how a young adult types and subsequently missing the mark. I'd say it's 'quirky but charming'. Each character gets somewhere in the ballpark of eight full arts and one animation. The game is VERY 'spicy' if that's what you're looking for and each route tends to have 1-2 specific kinks explored per boy. Choices don't particularly matter beyond collecting more of the art for the gallery (there is a hard lock for your love interest about halfway through the game) and the MC is a bit of a blank slate but that doesn't detract from the game at all. You cannot change the MC's pronouns so please be aware you will always be referred to as she/her and feminine pet names (good girl, etc). Honestly once I picked this one up, I couldn't put it down. I went through each of the routes over the course of a couple days and fully intend to probably go through them again. The only glaring cons to the game are that, for its price point, I did encounter about 3 freezes that required me to hard close the game and restart it which is frustrating. It wasn't the end of the world and my solution was to just save my game more frequently. The freezes always happened before a 'cutscene' (the day changing, the character having their 'moment', and the boy's animation). Secondarily, the achievements behaved really weird. Every time I booted up the game, I would get two achievements right away (ones I have already gotten) and it would erase the achievements I had gotten previously for romancing certain boys. However, upon 100%'ing the game, all my achievements are now good and I was still able to access the secret ending. The only other complaint I have is that there isn't a big enough fanbase for this game so I need to force all my friends to get it so I can gush about Sasha & Datu and create fan content for it. :)
Não é divertido, é isso. A cada momento que joguei, só pensei em fechar, por isso tenho tão pouco tempo de jogo.
BUNNY BOND is a romantic, chat-driven visual novel that leans heavily into character chemistry, emotional intimacy, and a modern texting aesthetic, inviting players to navigate a ten-day “research study” alongside six men who quickly become the center of the protagonist’s world. The setup is intentionally light and somewhat mysterious: you enter a controlled environment as the only woman in a small group, and from the very first group chat, the men’s personalities clash, overlap, and spark in ways that create a believable sense of social presence. Rather than relying on traditional cutscenes, the game uses message threads, photo exchanges, and private conversations to build its narrative, making the entire experience feel like a blend of interactive fiction and contemporary online relationships. The strongest element of BUNNY BOND is its cast. Each potential love interest has a distinct tone, communication style, and personal arc, and the way they interact with each other in group settings adds layers to their characterizations. The banter can be playful, chaotic, or emotionally charged depending on the situation. Private chats reveal softer, more vulnerable sides that contrast with how they behave around the full group. This duality gives the relationships a natural progression: characters begin as teasing strangers, evolve into confidants, and eventually, depending on choices, cross into openly romantic or intimate territory. Much of the game’s charm lies in reading through these evolving dynamics, and the writing often captures small, human details — hesitation, humor, nervous excitement — that make digital communication feel surprisingly personal. Because the narrative unfolds almost entirely through chat screens, presentation plays an understated but important role. The interface is clean and easy to follow, encouraging long reading sessions without fatigue. Occasional photos, stylized illustrations, and short animated sequences punctuate the otherwise text-heavy flow, offering visual punctuation that keeps the pacing from feeling monotonous. The overall design is clearly built for intimacy rather than spectacle: the restrained aesthetic directs attention to tone, subtext, and character behavior rather than relying on flashy artwork. However, the game’s strengths also highlight some of its limitations. The chat-based structure restricts how much can be shown rather than told, which means much of the emotional weight needs to be carried by the writing and the player’s imagination. Events that would be dramatic or visually striking in a traditional visual novel — confessions, confrontations, even steamy moments — are filtered through text messages or still images. For players accustomed to cinematic storytelling, this choice may feel sparse. Additionally, the group chat system, while lively, reuses large sections of dialogue across multiple routes. As a result, subsequent playthroughs become less engaging, with only private chats and late-route developments offering fresh content. The sense of discovery fades once the shared central script becomes familiar. Technical issues further complicate the experience. Some players encounter achievement resets, menu glitches, or occasional crashes, and these problems seem unlikely to be fixed given that the developer has gone inactive. This stagnation affects the long-term value of the game, especially for completionists or players hoping for quality-of-life updates. The small indie scale of the project is evident in its rough edges, and while many fans overlook these flaws due to the emotional impact of the writing, others may find the instability disruptive. Despite these shortcomings, BUNNY BOND succeeds in offering exactly the kind of fantasy it sets out to create: an intimate, modern romance where the thrill comes from conversation, emotional closeness, and the small rituals of digital courtship. It is not a traditional visual novel with branching cinematic routes, nor a gameplay-heavy dating sim — it is a focused, self-contained narrative delivered in the language of chat apps. For players who enjoy relationship-driven stories, strong personalities, and slow-burn connection through dialogue, it can be an unexpectedly engaging experience. But for those looking for fully animated scenes, deep branching storytelling, or polished production values, the game may feel too lightweight. Ultimately, BUNNY BOND stands as a niche but heartfelt romance game that thrives on character charm and conversational intimacy. Its appeal rests on whether you enjoy sinking into long, nuanced message exchanges and finding connection in words rather than spectacle. If that resonates with you, the game offers a rewarding — if imperfect — journey through flirtation, vulnerability, and modern romance. Rating: 8/10
Wonderful game with super well done characters, dialogue, pacing, and art. It's simple in a way that let's it do exactly what it's trying to do with minimal useless filler and all of the right impact and vibes. I feel like there's really such a pleasant variety of characters, I had fun with each route and they all left a wholly different impression. I would love to see a sequel or another game like it from this developer
I've never laughed this hard playing any game. This was wild in the best way possible and actually really heart warming?!?
I promise .. I only like it for the plot. >:)
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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