
Bullet Bunny is a twin-stick shooter with rogue-like elements. Fend off an onslaught of enemies, level up, and create unique builds every run while trying to survive 500 seconds!
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About
Fight and fend off waves of enemies in this twin stick shooter game with rogue-like elements!
Twin-stick shooter
Rogue-like: As you play, you will unlock new characters, guns, and backgear!
Level up and choose from over 75 powerups!
Characters are unique with there own supers and passives!
Different modes like Endless Mode & Dark Mode!
Tons of guns to choose from, ranging from your basic pistol to intense toxic blasters. Unlock and master them all!
Characters are unique with their own supers and passives. From magnet throwing bunnies to blood bursting spells, each character offers a different experience. More characters planned post-launch.
Every time you level up choose from over 75 powerups. Find what powerups suit you best and build the most overpowered set up!
Defeat intense bosses every run!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
It's a really fun game you can pick up anytime play a run or two before bed, or middle of a day when you need a break and have a bit mindless fun, I've really enjoyed it
a bunny dont belong here, but here we are
Ho conosciuto il dev di questo giochino su Instagram grazie ai post che pubblicava periodicamente. Ho visto la dedizione che ha messo pixel dopo pixel nei suoi disegni, nelle animazioni... Il gioco in se per se non è nulla di innovativo. E' il classico shooter dall'alto, simil-inferno-di-proiettili. La bellezza è più nei disegni e nelle animazioni, che rispetto a molti altri dello stesso genere sono, a mio avviso, superori. Consiglierei di comprare in generale un gioco di questo genere? No... ne ho programmato io stesso uno, con le caratteristiche che cercavo. Consiglierei di comprare questo nello specifico? Sì, assolutamente. Qui si tratta di investire in un artista con tanti progetti nel cassetto (se lo seguite qui su Steam o, come me, su Instagram, lo saprete). Non comprerete il AAA dell'anno, ma permetterete ad un artista/sviluppatore di continuare il suo lavoro e di tirare fuori nuovi titoli, più ambiziosi. Con tutte le minchiate che ci compriamo all'anno, secondo me, questo è un acquisto sensato: è ben programmato, ha una bella grafica e dietro c'è un lavoro di dedizione e cura al dettaglio.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
I tried to like it but it's just not very fun. It's also way too hard to see what's going on in harder levels due to the graphic design choice. Also enemies move way too fast and even with the fastest characters you feel like your walking through quicksand and there are no upgrades for speed that I've seen except ones that make you go even slower.
Received it as gift from my partner, it was a very nice gift imo ❤❤❤ Pretty challenging and fun, lots of build options, I enjoy it as a warm-up or cooldown before or after a larger match in another game, also as disassociation device (with certain chill builds) or just a when taking a small break [spoiler] since the max time a normal, hard or insane run will take is 500 sec. :D [/spoiler] It's a 7/10 bang for buck in my opinion.
Fun and Entertaining. A slight note of feedback would be that the "?" and "Pause" are falling off of my screen when I'm set to the full-screen resolution in home base. The game has really cool effects and strategies you can use to craft your run. It really makes me wanna keep playing. Could use some work with balancing, some characters/builds just won't work.
Nicely designed and interesting enough for its low price point. There's some rough edges here that I would hold against a developer with more resources. Mostly it's just important information that isn't explained anywhere. Explanation of scoring is very sparse, but understanding scoring is important for several unlocks and achievements. Descriptions of guns and characters often omit essential characteristics; I don't like having to take external notes to remember what does what. Given this cryptic approach to game mechanics, I still don't know whether it's a bug or a feature that dodge-chance often just permanently decreases by 10% when a hit is taken. But this lack of explanation of basic things is my only substantive complaint. And with that out of the way there's a lot of little things to like. While individual runs are extremely formulaic (the only significant element of randomness is just what powerups you get offered during a run), the game offers numerous small challenges and conditions to satisfy in order to unlock the various traits of weapons and characters; this gives a sense of reward for trying different approaches, and gives a feeling of strategic investment about which things one goes out of one's way to unlock. While a player will quickly develop favorite playstyles and upgrades and synergies, many different strategies and combinations are viable, and achievements and unlock-conditions will frequently encourage the player to experiment with builds and synergies outside their normal approach, which helps to inject variety into what would otherwise be a repetitive experience. There's some satisfaction in coming up with a strategy to clear an unusual challenge like winning without shooting or winning without moving, though these bits of puzzle-solving are pretty bite-size and ultimately don't demand too much deep thought. Reasonable scope of gameplay for a $5 game. I enjoyed playing it and I'm glad I picked it up.
[b]Edit:[/b] 75 powerups may seem like a lot, but for roguelikes/roguelites/survivors games, this number is extremely small. No matter how uniquely they are designed, you can encounter most of them in the 1st run and then they become increasingly boring... Challenging, enjoyable in its own way, but I still dislike it: - after 10 runs, powerups/level-up-skills become boring and repetitive, especially since you can't disable some of them like in other horde survivors games, and there is no greater variety to them - endless mode is hard to unlock - the map is extremely small, claustrophobic - no grind for passives or nicer upgrades to main weapons (there are only 3 weap upgrades) makes every run as hard as before, sapping energy after numerous runs rather than being more enjoyable - no pet variety - only expensive consumables, no passive skills / anything except chars/weapons that carry on Merits + challenging + okay variety of monsters/enemies + nice combat dynamic + balanced enough
Beautiful art, and great gameplay!
Achei bem divertido, graficos legais, gameplay boa, bastante armas, só achei meio repetitivo e ter que ficar segurando o botão do mouse pra atacar acaba com a sua mão, alem de que depois de um tempo fica meio repetitivo, mas é barato e ainda vai me render uma horas de jogo. nota 7,5
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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