
Minigames meet FPS madness in this epic party game. Play with your friends, your enemies and your friends recently turned enemies.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
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[h1]Before I played Bullet Bash, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
has potential. needs a lot of updates. very unfinished product.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
This game makes me want to not play this game. W game, 10/10, needs more modes.
Bu destansı parti oyununda mini oyunlar FPS çılgınlığıyla buluşuyor. Arkadaşlarınızla, düşmanlarınızla ve yakın zamanda düşmana dönüşen arkadaşlarınızla oynayın.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] This non-free minimal effort asset flip is pretty disgusting, the developer just ripped off a bunch of Unreal stock assets and the first person shooter blueprint and is desperately trying to get your cash for them. Apalling. Obviously it's a dead train wreck. Described erroneously as a "party game", it's just a crap FPS with no players. So, Bullet Bash is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. This is only free in a rudimentary sense... the developer has their hand out for a $45 USD "donation" for this as you're expected to buy some extra DLC from Steam... digital panhandling. That's right, this guy wants FOURTY FIVE UNITED STATES DOLLARS for mucking around with stock Unreal engine assets for half an hour. A "donation". Like the homeless guys who splash dirty water on your windscreen at the traffic lights. No thanks. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
this is the worst game ive ever played. I seriously think i would rather die than play this for a couple hours. Im so dissapointed in whoever made this. 44 dollars for dlc too? WHJAT THE ♥♥♥♥
the game is dead
免费 没中文 没成就 《子弹激斗》 和你的朋友们一起闯荡一系列基于第一人称射击(FPS)的迷你游戏,证明你们的厉害之处!无论你是经验极其丰富的第一人称射击游戏高手,还是更休闲的玩家,《子弹激斗》都有适合各种类型玩家的迷你游戏。从正常合理的到纯粹搞笑疯狂的,从经典的迷你游戏到全新的,每个人都能在这里收获大量的乐趣(以及令人抓狂的痛苦)。 建议最少有四名玩家参与,但最多可以有十二名玩家一起玩。 以下只是其中一些可玩的迷你游戏: **火箭跳跃竞赛**——证明你是终极的火箭跳跃大师,或者是个十足的新手,谁知道呢…… **躲避球(射击版)**——和这项运动类似,但有着更多的爆炸物,多得多的爆炸物…… **同一枪械**——每个人都从同一把枪开始,证明你是最厉害的狙击手/突击手/霰弹枪手等等……领域的专家 **一击必杀**——和“同一枪械”类似,但所有武器(以及爆炸物)都能一击致命。你必须时刻保持警惕,小心留意,因为危险随时可能降临。 **蒙眼游戏**——玩家在出生时会戴上眼罩。每隔一段时间眼罩会短暂地摘掉。 **淘汰对决**——用强大的火力把对手击出竞技场。 **破坏地板**——破坏地板……然后祈祷你的对手别做同样的事…… **陷阱大师**——对一个著名游戏模式的重新演绎。在“陷阱大师”中,你要么激活陷阱消灭敌方玩家,要么在这些陷阱中存活下来并以牙还牙。 还有更多精彩内容!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.