
This is the game to attempt to recreate the realities having been in dreams of the creator. You can venture in the dreamy world of the handcrafted figures.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Japanese, English
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☀️
This is not a game, it's just an interactive art piece. "Bug Aviators in Theme Park" lacks any of the mechanics that actually define a game. Lacking those, this is simply an application that showcases a mediocre art exhibit, specifically, a tour of a reinterpretation of the Japanese developers dreams about a visit to a theme park. Frankly if the recollections are anywhere like just how bad the "graphics" here are, it's more of a nightmare than a dream. The graphics truly are awful (except for the train, that's pretty good, probably because the "artist" seems to have plagiarised that from someone else). The graphics look like the 0.1 alpha version of Google Earth's attempts to turn 2D satellite pics into 3D building models, only if the buildings and the models of them were made by someone with learning disorders. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. To make it clear what a game is and why this isn't one, it boils down to whether the software has any "game loops", which is the interaction between the player and the game itself. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. You won't find any of those kinds of loops or any real gamelike feedback here. It is impossible to "play" this because it isn't a game. Launching these "artistic" applications in the "Games" category on Steam is incredibly misleading. Many amateur "developers" don't seem to understand that an interactive gallery is not a game! We should assume this is ignorance over malice, but it's still a non-game published in the wrong section. Nobody read Wordsworth's "Daffodils" and then said "Wow what a great game that was". Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] Because the developer didn't bother doing the right thing, we now have a non-game art viewer application in entirely the wrong place. This is harmful to the ecosystem because it robs visibility from legitimate developers who follow the rules and respect the audience and create actual games for gamers. This lacks any gameplay or meaningful interaction, it's a very poor quality art project, not a game. Because we're here in the games section looking for real games, I have to warn people away from this incorrectly published junkware. Even as a free art piece, this couldn't find an audience. With a peak of [b]only 6 viewers[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to look at this art exhibit.
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Hours played at review time, across 38 reviews with recorded playtime.
Как я понял, эта "игра" основана на сне создателя. К сожалению, об этом невозможно нормально понять, потому что стим не предлагает вариант английского интерфейса и текста. Это странно, потому что на странице в магазине указано, что англ язык есть + на скриншотах тоже есть английский язык. Если разработчик исправит эту проблему, то, возможно, отрицательных отзывов станет меньше, потому что люди хотя бы будут понимать суть происходящего. Эта же игра как раз больше рассчитана на "сюжет", нежели на визуал какой-нибудь. Управление понятное, графика... ну, в рамках сна она вполне приемлема. Баги присутствуют, можно спокойно проходить через текстуры... в какой-то момент гг решил просто залезть на самый высокий мост, а оттуда в небеса. Неплохо-неплохо. Рекомендовать не стану, пока в игре хотя бы не разберутся с англ. языком, о котором было заявлено в стиме, но не оказалось в игре...
whacky cool whack game whack lol cool game its like five minutes long and its free just try it
В игре нет русской локализации.
It's my favorite kind of game. It is very surreal and the play also finishes quickly in a few minutes. Personally, I'm happy that STEAM has experimental and learning-like games. The content and atmosphere of the game is just like the thumbnail, and if you are a person who has normal thinking ability to judge by looking at this thumbnail and want to download based on that judgment, I think it will be interesting
gamesense
The second option is for it to be in english Wow, I don't know what was supposed to happen, but wow. I guess a short story about a dream?
I am now a professional bug aviator and proud. God I wish my parents loved me.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.