
Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Wingman on photoreal maps where teamplay, tactics, and clutch skill are key.
Most likely between $43.1M and $122M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $13.83 on Steam · Russia (−58%). Compare 15 prices in 15 markets →
Reviews
Themes across 3045 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
cool
Its a different game compared to others COD/BF/CS. Very fast pace. Takes time to adjust to aiming -> thats where I still struggle a bit. Maps are good trenches is so far my favorite as I like shotguns and dgl - Map is made just for them i guess.
absolute Cinema
wild
gutt
locked and loaded is just everything that a realistic shooter game should be, i mean for the first time guns actually sound like guns. however the performance is a big issue which really holds this back and its the fault of unreal engine 5s awful scummy and resource hungry systems that make the game look like and run like garbage in some or most situations. im talking about how lumen is a noisy hunk of garbage and relies on unreals TSR to smear the image so you cant see its grainy lighting. in the best case scenario yeah the game looks pretty photorealistic but the issues are still blatant if you look closely (nor not so closely if you turn on any other AA than TSR). baked gi lighting would fit the games static maps so much, and why is it not standard to have LODs instead of "nanite" which is code for performance destroyer. horrendous nanite coupled with power hungry lumen make it very difficult to run without frame gen or dlss and OH BOY if you dont run it at 1440p with those settings you cannot see a single thing further than 50 meters, its that ****ing blurry. and if you turn off them youll see first hand the grainy visuals of lumen and the foliage that looks like tv static. its not the devs fault that unreals systems suck but they can at least not give in and invest into optimization. hopefully we'll see it in the future because i love everything else that this game is about.
Good
wwell made game but guns are really loud so warning
GOOD AS ♥♥♥♥ AND GETTING BETTER ERVERDAY
好玩,但是优化不行