
Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Wingman on photoreal maps where teamplay, tactics, and clutch skill are key.
Most likely between $43.1M and $122M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $13.83 on Steam · Russia (−58%). Compare 15 prices in 15 markets →
Reviews
Themes across 3045 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't know why, but the game is running always with max. 15 FPS on Windows. I tried it on Linux with Bazzite and get with Proton Experimental 20 FPS. I tried everything what I found with commands and low settings, FSR, DLSS... Nothing helped.
man i love connecting my powertransphobic pell detector to this game
This game runs like ♥♥♥♥♥♥♥ ass, dawg.
不是找人就是找人路上再就是给老6蹲死
Horrendously overpriced for what it is, but dude, the guns in this game feel so ♥♥♥♥♥♥♥ good to use. I was a bit worried when I first started playing it because my build didn’t meet the minimum specs listed on the storepage, but it ran decent even on ultra settings and it honestly looks phenomenal. Most of the performance issues are due to the peer-hosting, which generally means I end up in a server on the other side of the world. I’m constantly being disconnected mid-match due to this, which is annoying enough as it is, but disconnecting from a game in progress also negates all your points for the round, so I’m not making any character progress as a result. That aside, the main issue with the game is that there doesn’t seem to be any skill-based matchmaking or team balancing, so you could potentially end up on a team with only two new players going up against five pros. Some smaller issues include arbitrary spawn locations leading to spawnkilling and directional sound not extending to the z-axis, but that’s really about it. There’s forced upscaling, as with just about every other UE5 game, and it uses marketplace assets, but it’s one of the few games out there I don’t mind doing so because it’s just so damn fun. That said, the devs don’t seem to have done much since the game first released. Bots have been added, which I guess is sort of a workaround for the aforementioned hosting issues, and there are two new maps, but two of the old maps are also missing completely, so it sort of balances out. Aside from a bit of optimisation here and there, those are really the only tangible differences. The thundercrack of my six-shooter splitting open the skulls of my enemies warms my heart more than it probably should.
INCRIVEL
Buen juego
good
took these guys less time to create a whole ptsd inducing man horror than it did for battlebit chuds to release an audio update
DO NOT BUY... if u dont have a good PC. I do have a good (ish) PC and i have run this game smoothly at MAX (epic) settings. If you are sensitive to gore and loud sounds dont by this game but you should get used to it cuz u will have so much fun with this game. DO BUY THIS GAME!!! 10/10, 5 stars.