
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Most likely between $10.2M and $29M. How we estimate →
Median error on 8 reported games ·
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 86% | approximately $17M |
| PlayStation | $29.99 | 84% | — |
| Xbox | $29.99 | 76% | — |
| Nintendo | $17.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1404 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very fun puzzle game, hampered by frustrating drafting mechanics, that only get worse as the game goes on. The game is too RNG heavy, and the developer should have really put hidden mechanics to increase the likelihood of relevant rooms appearing, or a pity timer, to prevent the potential of you going 10+ runs without any progress due to the specific combination of rooms not appearing.
This generation's puzzle game
The "game" I finished was good. Should I say, I stopped once I realized after the THIRD successful house completion that it was impossible for me to complete the run due to RNG I never overcame...And that each run would result in such a failure unless I rolled for it inevitably. The concept of making a puzzle based dungeon building rogue-like is fascinating to me. In a lot of ways they got it right. This is the presentation, the visual story telling, the early on "a-ha!" moments, set pieces, and very generally/broadly the progression mechanics. Unfortunately, you as the player can do everything right and fall incredibly flat; whilst having little to no ability to retry or reconfigure your luck without starting anew. I've read a handful of the reviews here, and anyone arguing that you can directly overcome these gimmicks - especially early on - is lying to you. And it's not a challenging "get gud" issue. It's just straight up luck. Luck where you won't know if you hit the jackpot until an hour later once you've finally reached the deepest chamber; only to realize you're missing a key piece that never unlocked for you. There is no save system here, outside of a few niche mechanics at play that you unlock as you complete lateral puzzles less directly tied to the game's first story. This is why a lot of people get torn up on this work as a whole. Parts of it are award winning. The rest of it is masochistic and self flagellating in order to pad out a story which is neither rewarding or imminent. I do think there are parts of Blue Prince that are deeply engaging and worthy of sincere appreciation and investigation. Why the Devs found the need to then blow the foot off of curious onlookers mid journey makes no sense to me. I've played many puzzle games throughout my life. There is the DNA of Myst, with some crazy multiple story over-arching thematics akin to something like Antichamber or Blake Manor or Obra Dinn, with The Witness interactions reconfigured as a build your own Cube (1997) escape room. It SHOULD be a game in my top 10 given this overlap. Ultimately this work about time and space respects neither of yours. It soils what could be an incredible work by not allowing for knowledge influenced direction or mechanical autonomy in a substantive way. Only go in if you're willing to be a slave to its rules, under its conflicting - confusing - red flags and various misdemeanors against knowledge's progression as its new standard. Blue Prince at its core shifts from historical/occult bewilderment into frustration and tedium once you learn its tricks. The journey to test out theories or lines of gathered information just wasn't worth it for me, and I would argue that I'm a target audience member for such a game. Shameful, and I'm sad I'm unable to recommend it to most people.
This turned out to be such an amazing, incredible, and mind-blowing take on the puzzle and rogue-like journey. RNG is a beast all its own, and any plans you make for a run can quickly change to other objectives. The goal is to get room 46, but you are guaranteed to find other things to solve along the way, and there is no way to know what will help you open that door or will lead you to other secrets. It required me to get a notebook to solve things and keep track of stuff I thought would be important, and it took me back to having to do that as a kid playing Myst. Beating the game is just the beginning (if you want it to be). This is technically my second time playthrough it, though this time I'm in it to find out every single thing I can, and I've found it just as riveting as the first time I played it on console. Plus the addition of some accessibility features like not having to hold to run has been wonderful for my hands.
игра очень большая и интересная (Но сложная). прошел на первую концовку открыл 46ю комнату и решил загадку с галереей, в общем было интересно но к концу слишком сложно и немножечко душно . сюжет интересный но нужен хороший уровень англисского для понимания всех кусочков истории которые достаточно сложно собираються в одну историю(я понял большую часть истории где-то 60-70%, оставшиеся 30% я понял после просмотра краткого содержания сюжета на ютубе у англоязычного ютубера. У меня англиский B2 и все равно я имел некоротые трудности с пониманием но в общей массе все было понятно. В общей массе загадки очень интересные но их сложность возведена в абсолют. для решения многих загадок требуеться вспоминать информацию которую ты получил давным давно, или же искать которую ты получишь намного позже. также иногда не сразу понятно что являеться загадкой, а что ответом к ней. ты можешь пробегать одну комнату 1 10 100 раз и на 101 раз осознать что в ней на самом деле была загадка или ответ на какую то инную загадку. Почти всегда ответом к загадке выходит что то необыкновенное и для их решения нужно начать мыслить иначе.
The game mechanics are really interesting and the mysteries are genuinely intriguing, but to solve the mysteries you have to rely so much on RNG and it just takes forever to advance.
Starting with the positives, the puzzles are INSANELY good, the storytelling, the ambience, everything was really compelling. I found myself taking a lot of notes and screenshots of a lot of seemingly odd things, and theorizing on what those pieces could be and the feeling of managing to solve them was amazing. That being said, I was getting way more frustrated that enjoying because of the RNG. I get the game has a slow start, and as a roguelite you are able to make permanent upgrades across runs. But even with that I had many situations where a very solid run was killed instantly because of one single bad luck draft on a critical square (for example, [spoiler]managing to finally draft a room with an antechamber lever, but then the square that led to that antechamber door deciding not to show a room with a door going there[/spoiler]). I am really frustrated with the fact that this game has such a compelling mystery and puzzles, and the excitement I felt for those is completely overshadowed by the RNG. Those "I GOT IT" moments you have in other knowledge based games where you connect clues and rush to test your theory, are mostly useless in this game because when you have an idea on how to crack something, you have to wait for the stars to align so you can test it.
I enjoy puzzle games even though for most of them, I lack the nessecary sense of logic. Blue Prince somehow worked for me.
Above this review, you will see something along the lines of "247.3 hours at time of review." But this does not come close to describing the degree to which Blue Prince has captured my attention and become my obsession. I have dozens of pages of handwritten notes for this game. I have created entire spreadsheets to keep track of patterns, clues, and hints. Even when the game isn't running, I can't help but ruminate over this game's many puzzles and mysteries, and I have a feeling that I will continue to do so for a long, long time. Solving Blue Prince's many puzzles has been a challenge, but more importantly, it has been rewarding every step of the way. Every thread can be pulled, every stone can be turned, and perhaps even every mystery can be solved. It is so rare to find a game that so thoroughly rewards curiosity the way Blue Prince does. This is without a doubt, my favorite game that I've ever played. If you love puzzles, if you love mysteries, if you love games that reward you for obsessively keeping notes on every seemingly meaningless detail you notice... get this game. You won't be disappointed.
RNG ♥♥♥♥♥♥♥♥