
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Most likely between $10.2M and $29M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 86% | approximately $17M |
| PlayStation | $29.99 | 84% | — |
| Xbox | $29.99 | 76% | — |
| Nintendo | $17.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.30 on Xbox · Türkiye (−59%). Compare 21 prices in 15 markets →
Reviews
Themes across 1404 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Does not respect your time A large amount of puzzles are variations of 'simon says' but with a specific amount of prerequisites, which you will get or will be locked out of getting until next run based on rng Persistent upgrades are a joke You can't shake the feeling you got stuck in mud
No ultrawide support, even when asked 2 years ago and confirmed it was palnned. https://steamcommunity.com/app/1569580/discussions/0/6536492607128099053 https://steamcommunity.com/app/1569580/discussions/0/830458962613684810/
Будем честны, сам геймплей очень увлекательный, но составление комнат всегда несет в себе безумное количество рандома. Исследовать их интересно только поначалу, встречая впервые или находя какие-то детали загадок, о которых раньше не знал, все остальное время ты просто механически пробегаешь маршрут до очередного тупика и перезапуска. Будем честны, от вас на самом деле мало что зависит, когда речь заходит о непосредственном открытии комнаты 46 в первый раз. Догадаться о разбиваемых стенах сложно без подсказки, не говоря уже о получении чертежа механариума, а значит вариантов рычагов для открытия финальной комнаты у вас банально три - и все три комнаты с ними могут просто не выпадать. Я дважды заканчивала ран с тронным залом но без комнат с рычагами. И один раз построила коттедж из 6 комнат. Слава великому богу рандома. Если вы к этому не готовы, то лучше не тратьте время. Недостаточное знание языка тоже сильно мешает, но не столько в решении головоломок, сколько в понимании а что, собственно, здесь происходит. Не говоря уже о том сколько мелких подсказок скрывается в записях. Иногда они становятся понятны уже сильно позже решения самой загадки, и, стоя перед очередным хитрым открывшимся механизмом, ты говоришь - о, так вот о чем это было. В общем, игра требует высокого уровня языка и терпения, даже меня медитативное составление комнат на восьмом часу бесплотных попыток добраться до определенного места задушивало до трясущихся рук. Рекомендую сделать чай, сходить подышать, потрогать траву и возвращаться со спокойным сердцем. P.S. челлнедж мод намного проще проклятого, не знаю кто придумал этот режим сатаны, надеюсь ему икалось каждый раз когда я перезапускала его на очередных десяти комнатах
This game is a huge waste of time, I dont know why its so popular.
A unique game. I really enjoyed exploring the mansion, seeing all the effort put into the art and the puzzles and the story you unlock about the family and the world history. The pacing gets a little off at some points, but I used hints online when I was really stuck so you don't have to grind much to unlock the story and the new rooms. Truly, this game is art and I'd recommend for anyone who likes puzzles and mysteries to try it.
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The game is too random. It doesn't respect your time. I kept notes on paper, wrote clues from here and there, things from books that maybe would help in a future puzzle. Almost three pages of notes and a bunch of screenshots. That was actually fun. But I wasted more hours than I should, drafting useless rooms and deadends. Not been able to find the item I was looking for that would REALLY help the run was very frustrating. After some good rng I finally reached the end... Of course it was not the end. The game has a thousand more hours of content, most of them empty. The things the game expects from you to figure out.... It's not even funny. You literally need the stars to align in order to progress in some cases... and thats the easy part. It's not for everyone, definitely not for me. Can't recommend.
Doesn't respect your time. Launching and menu navigation take forever due to asinine fade delays. Can't save and quit without ending the day, so you either start a new run next time or have to keep the game running. The puzzles are mostly fine, but the RNG element is a gimmick that adds no value beyond just delaying your progress.
With some 12 hours of gameplay and 20ish runs, I believe that I gave the game a fair try, and am deciding to drop it. To summarize my feelings: interesting idea, frustrating beyond belief, please don't let this become a new genre of puzzle-roguelikes. At its core, I fundamentally don't like the gameplay loop. The roguelike aspect takes what would have been a pretty good mystery-mansion/escape-room styled game and transforms it into a series of the worst kinds of puzzles that a developer can create: time- and luck-gated ones. 90% of the (early) game is [Walk into a room, see what is quite obviously a puzzle, often discern the solution/intention behind it, realize that you're missing a key piece of information/item/room configuration/room position to progress it, hope that you stumble into it in a future run. Walk into a room...] over and over and over again. I'm certain that many people enjoy "chipping" away at a series of puzzles in manner... I don't. I think that it sucks, and just disrespects my time and attention. "Too bad, better luck next time" isn't an acceptable design philosophy when designing puzzle games.
Très exigeant, très lent, très aléatoire. Quand tu te coltines du theorycraft bien lourd, si en plus tu y ajoutes de la RNG c'est vite épuisant. Rien de prévu côté sauvegarde (sortir du jeu pour aller sur un Excel regarder des captures d'écran pour chaque document, c'est le contraire du fun). Peu satisfaisant passée la découverte du début, quasi aucune récompense concrète après avoir résolu un puzzle si ce n'est un autre puzzle. Les énigmes qui jouent sur les mots en anglais ça va 5 minutes. Le jeu est tellement terriblement silencieux en se baladant dans le manoir que ça en devient pesant. On a constamment l'impression de perdre son temps, soit parce qu'on réfléchit sur une énigme sans être certain d'avoir tous les éléments pour la résoudre, soit parce qu'on essaie de chercher des autres indices sans être certain qu'ils existent. J'abandonne avant la fin sans regrets