Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best KR #40, worst US #86 · 8 markets collected
About
=========================================================================
Embark on an adventure with the girls of this epic anime fantasy RPG, Blue Archive, and dive into its world of strategic combat, brought to life by stunning animations. Your journey through Kivotos will be one filled with victory and loss, love and heartbreak, all alongside an unforgettable, touching story. Build strong, deep relationships and get to know each student's unique story while leading your squad. So let's go, Sensei!
■A Fantasy-Filled Anime RPG You'll Never Forget!
Step into Kivotos and your adventure as a teacher will begin. Experience a story of love and friendship with stunning cinematics, in both 2D and 3D animation. Throughout your journey, you'll meet and befriend the students of this world, learning their unique stories and motivations. Each girl plays a vital role in the story: building strong bonds, forming squads to protect those they love, and creating heartwarming memories with Sensei!
■Lead Elite Anime Girls into Battle in this Tactical RPG Experience!
Form a squad with the girls you meet, each contributing their own unique combat elements. Adapt your strategies throughout the adventure to lead them to victory! With stunning animation and 3D cinematics, Blue Archive's combat is a blend of strategy and rich visuals.
■Foster Bonds with the Girls in Relationship Stories!
Every girl in Blue Archive has her own story of love to share. Foster strong bonds with your students in their relationship episodes as you unlock new sides to them in MomoTalk and private chats that shape this fantasy world. With every chapter, you'll find new connections and elements that make this RPG what it is today.
■Explore an Anime-Inspired Fantasy MMORPG Full of Stories
Experience a world where beautiful animation meets RPG mechanics. Its fascinating stories will immerse you as you experience life with the girls of Kivotos. Whether you're on secret missions, battling through gacha content, or enjoying club antics, every corner invites you into another adventure. Lead your squad into each challenge—victory and new stories await every encounter.
■Gacha Your Way to Victory—With Strategy, Epic Fantasy, and Anime Girls!
Recruit students to your squad and battle your way to victory! Each new girl brings a fresh story and a powerful element to wield in your adventure. As you take them into battle, you'll develop new strategies and formations for your RPG adventure. Create strong synergy and lead your squad to victory, unlocking secret episodes!
Blue Archive is more than a game—it's an epic RPG journey, filled with poignant stories of resilience, growth, and love. Experience a school story brought to life by unforgettable girls in this fantasy world. Meet the students of Kivotos and build your squad today!
Engagement
Reviews
Themes across 1359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very questionable change to the gacha system (better for getting 1 student, but worse for 2+?) for the major 5.5 anniversary event on jp server, with barely any prior notice or feedback. They also added a new popup when you get a new student, prompting you to buy a time limited pack with student's elephs, which is like a cherry on top. The old system worked fine for 5 years, who even asked for this? If something needs to change, it's not the old gacha system, it's Nexon's CEO - any guy from street could do a better job than that EA's reject. Coming soon to global servers as well, and possibly leading to EOS, since a lot of people don't like this. Can't recommend at this point.
Fun game with incredibly charming stories and characters, a battle system that's (arguably) enjoyable if you're willing to sink time in, and fantastic art direction. However, they've recently updated the Gacha system on JP servers in a way that's aggressively anti-consumer and negatively impacts player agency. The previous system (still currently active on Global at the time of writing) was 200 pulls for a guaranteed spark, whereas the new system is a mostly generic 50/50 pull with some caveats. As a Gacha game in the modern entertainment industry, it naturally comes with the expectation that money will come first for these companies. Often times, companies will modify revenue models if they can potentially increase revenue without compromising service quality. However, that doesn't necessitate that the fanbase concede whenever monetization stops becoming a mutually consented trade of goods and services and instead leans into predatory practices. Adding in-game advertisements and increasing the barrier of entry out of nowhere is not just an embarrassing betrayal of community trust, but also puts into question how financially viable the game can be long-term. I personally recommend not spending money on Gachas in general, and this rings especially true for experiences that don't honor their customers' time and/or money.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
Languages: English, Traditional Chinese, Thai, Korean**languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
umimaginably idiotic changes to the gacha system. tested it on JP, and... asking to purchase a 3,000 yen package after you FINALLY get a character from a banner (which is more difficult now) is just crazy. plus a 50/50 on the 100th pull makes pulling for a student feel more like a casino.
the company behind it is ruining it
Hoyoverse..........
Blu"EA"rchieve
hell nah with the new greedy mechanics. even the devil take notes
Held off writing a review until the new gacha system rolled out in JP and I can safely say that the new changes killed all my enthusiasm and love for the game overnight, logged in everyday for 2 years and missed my first day yesterday and almost didn't log on today either. All of my clanmates also share a similar sentiment and I know a lot of those guys have been playing since day one logging in everyday with stacked accounts so you know its bad. Having played other gacha Like ZZZ and Arknights Endfield, Blue Archives gacha is uniquely tailored to the game. Most games like the two I referenced having played before almost always run single banners, meaning you're only pulling for one character at any given point, In that scenario 50/50 is OKAY at best, it still feels terrible to lose don't get me wrong but after you get the character either at the 50/50 somewhere sooner if your lucky or at hard pity your done until the next banner you want to pull for, ofc in a game like Endfield they have weapon banners as well but that use a different currency loosely tied to the main gacha so its a bit different, and in Endfield's case run for 3 months instead of 1 like the character banners. In Blue Archive a 50/50 system WILL feel terrible (And looking at JP right now that is the sentiment) BA ALWAYS runs multi banners meaning a minimum of two banners at the same time meaning you have to go through the slop 50/50 potentially two times if you were trying for a duel banner and this gets even worse the more banners such as during a FEST when there are potentially 4 Limited FEST banners. To clarify the 50/50 actually wouldn't be a bad addition at all in fact I think most would welcome it, if not for one caveat; the removal of spark. Previously had you say been pulling for two banners and you got banner A's student at 110 pulls you could then pull 90 more times and get banner B's student with spark/pity through recruitment points that accrued after pulling (1 point per 1 pull/ 10 points per 10 pulls and 200 points to spark/pity for a student) , now your points are reset to ZERO after getting a banner student, now if I lost at 100 pulls when you get the 50/50 every following pull has diminishing returns because the pity will just reset and there wont be any recourse like with Spark, and after getting the 50/50 at 100 pulls there is no system in place to improve your odds or anything along those lines just hard pity at 200 so every pull after the 50/50 feels awful (there is technically a rebate system where you can get free pulls after like 200 pulls but the wording is vague on how this even works or if its permanent or temporary because people are mad, either way it doesn't do much in the way of helping sensei's if anything it would just push them to pull more because "if i pull 10 more times ill get a free ten pull even though I already got the student I wanted so might as well" or something along those lines, just Nexon trying to damage control and is not an improvement over the old system regardless). Previously in a scenario like this had I pulled banner A's student at lets say 160 pulls it would only be 40 more to get banner B's student, this is where the "save 24k pyro" comes from because 24k is 200 pulls enough for one spark, now though if I were to pull Banner A's student at 160 I could realistically pull 100 more times instead of 40 to get the 50/50 for banner B and if you were to lose the 50/50 that would mean you could hit hard pity before getting the other student. Soft cap was 200 pulls, get okay luck and pull banner A's student before 200 pulls then spark banner B's student having spent 24k pyro for both students, now that soft cap is gone and you will now more likely than ever pull well over 200 times for multi banners meaning in the scenario I laid out before, Student A at 160 pulls then lets say you win 50/50 for student B at another 100, You have now pulled 260 times spending 31,200 pyro for both students. This is where the main problem lies. Sensei's have long been used to this 24k "soft cap" or "Safety net", allowing us to engage with the gacha without worrying much about the possibility of pulling getting out of hand, and while still possible as it has certainly happened to me a handful of times, it would only really be under "bad luck" that you would go over 200 pulls for two banner's, as with even decent luck you would often get at least one banner student before spark. and with decent luck meaning (Especially for global) we could save for that magic number and pull without much stress, now there is no magic number or safety net like what spark offered making the gacha exponentially more stressful as you could pull an additional 200 MORE TIMES. And this is all without even mentioning the increase in microtransactions and the addition of ADS for the in game store popping up after pulling for a limited banner student promoting the purchasing of Eleph's (the currency used to "level" students) from the store and other frankly scummy practices that had for all this time not been a thing in this game. Still REALLY hoping they roll this new system back but this is surely a smoking gun for what's to come... TLDR: Removal of SPARK = significantly more predatory and stressful gacha = people not engaging with gacha = people losing interest and leaving the game = NEXON screwing there players yet again TLDRTLDR: DO NOT PLAY OR INVEST YOUR TIME IN A NEXON GAME, IF THEY CAN MESS UP A GAME LIKE BA THEY CAN MESS UP ANYTHING ITS NOT WORTH IT.
The new gacha mechanics that were released lately has been absolutely horrendous and is an obvious attempt at grabbing more money, as expected from the ex ceo of EA. The game and the community was great for a long while but now that the company are making it stupidly obvious that they're just greedy mfkers I can no longer support the game and will probably quit it soon. Good luck winning back any reputation, if you have any left.
Was a decent ride at some point, but on the way of entering the maintenance mode the game has changed its aim straight to EoS. Not worth the time at this point.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $587 | 5 | 80% | $5.99 | |
| $65 | 0 | — | $2.99 | |
| $54 | 1 | 100% | $2.49 | |
| $0 | 5.1K | 80% | Free | |
| $0 | 457 | 70% | Free |