Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best KR #28, worst US #86 · 8 markets collected
About
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Embark on an adventure with the girls of this epic anime fantasy RPG, Blue Archive, and dive into its world of strategic combat, brought to life by stunning animations. Your journey through Kivotos will be one filled with victory and loss, love and heartbreak, all alongside an unforgettable, touching story. Build strong, deep relationships and get to know each student's unique story while leading your squad. So let's go, Sensei!
■A Fantasy-Filled Anime RPG You'll Never Forget!
Step into Kivotos and your adventure as a teacher will begin. Experience a story of love and friendship with stunning cinematics, in both 2D and 3D animation. Throughout your journey, you'll meet and befriend the students of this world, learning their unique stories and motivations. Each girl plays a vital role in the story: building strong bonds, forming squads to protect those they love, and creating heartwarming memories with Sensei!
■Lead Elite Anime Girls into Battle in this Tactical RPG Experience!
Form a squad with the girls you meet, each contributing their own unique combat elements. Adapt your strategies throughout the adventure to lead them to victory! With stunning animation and 3D cinematics, Blue Archive's combat is a blend of strategy and rich visuals.
■Foster Bonds with the Girls in Relationship Stories!
Every girl in Blue Archive has her own story of love to share. Foster strong bonds with your students in their relationship episodes as you unlock new sides to them in MomoTalk and private chats that shape this fantasy world. With every chapter, you'll find new connections and elements that make this RPG what it is today.
■Explore an Anime-Inspired Fantasy MMORPG Full of Stories
Experience a world where beautiful animation meets RPG mechanics. Its fascinating stories will immerse you as you experience life with the girls of Kivotos. Whether you're on secret missions, battling through gacha content, or enjoying club antics, every corner invites you into another adventure. Lead your squad into each challenge—victory and new stories await every encounter.
■Gacha Your Way to Victory—With Strategy, Epic Fantasy, and Anime Girls!
Recruit students to your squad and battle your way to victory! Each new girl brings a fresh story and a powerful element to wield in your adventure. As you take them into battle, you'll develop new strategies and formations for your RPG adventure. Create strong synergy and lead your squad to victory, unlocking secret episodes!
Blue Archive is more than a game—it's an epic RPG journey, filled with poignant stories of resilience, growth, and love. Experience a school story brought to life by unforgettable girls in this fantasy world. Meet the students of Kivotos and build your squad today!
Engagement
Reviews
Themes across 1387 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
goober
垃圾官方改卡池 只會紅豆泥私密馬三 就是不改
하드보일드샷
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: English, Traditional Chinese, Thai, Korean**languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love my Seia
五年多来,《碧蓝档案》的玩家们一直恪守着无井不下池的规则。每抽一次攒1个招募点数,攒够200点直接自选兑换当期UP角色,抽到了点数还在,没抽到200抽保底换一个。然后在5.5周年庆典上,用了将近六年的卡池规则,直接就改了。新卡池改成了米池:100抽必出三星但只有50%概率是UP,200抽必定大保底但中途抽到UP立刻重置保底。 如果是别的游戏这听起来好像还行?但别忘了,BA的卡池大部分是双角色一起UP。老机制下,199抽抽到了第一个UP,补1抽就能换第二个。新机制下呢?抽到第一个UP直接归零,想拿第二个从头再来。200抽预期节点上,新系统产出的UP角色极大概率比旧系统少。 更讽刺的是,学别人搞“米池”,却根本没有别人的福利配套。BA的福利体系本就不是为这种高方差卡池设计的,改完之后玩家面临的是更高的风险和更低的收益。 那为什么要改?NEXON今年2月新上任的执行董事长,是前EA高管帕特里克·索德伦德。EA的“战绩”触目惊心:西木工作室1998年被收购,2003年关闭,《命令与征服》《红色警戒》从此成为历史;牛蛙1995年被收购,2001年解散;Maxis2015年被解散;Origin System2004年被解散。一个个曾经闪耀的游戏工作室,在EA手里被榨干价值后无情抛弃。现在,这位EA出身的掌舵人坐到了NEXON的最高决策位。 我不禁要问:BA会不会是下一个被“EA化”的牺牲品? 更令人担忧的是,BA本身的底子并不牢固。玩法方面,核心战斗枯燥乏味,后期就是每天重复清体力、卷总力战,像打卡上班。有玩家直言“这游戏除了不好玩哪都好”。剧情方面也越来越拉胯,活动剧情套路反复上演。这个游戏的热度,全靠二创在撑着,一个靠社区二创续命的游戏,官方却在亲手摧毁玩家对它的信任。 制作人发了道歉信,说“本意是为了减轻玩家负担”。但最关键的一句没说出口:卡池不会回调。道歉的意思是“我知道你们不爽,但改还是得改”。 短期流水或许很好看,但玩家信任一旦崩塌,想再建起来,就不是几个泳装立绘能解决的事了。或许真正的BA早就已经死了,现在只剩下一具名不副实空壳。
I like this game
EA我操你妈,西木被你搞死了,pvz被你搞得半死不活,战地你妈了个逼的全是挂,哦哦所以你的意思是现在还要空降来操这个游戏到死吗?我操死你的妈!
너무 재밌음
couldn't make it 2 seconds. felt disgusted. ALt f4-rd.
결과 값은 좋은데, 아직도 아득바득 비추천을 남기는 것이 보여서 남깁니다. 우선 기업은 이윤을 추구하는 곳이지, 마음 속에 빈 공간을 채워주는 자선 단체가 아니라는 사실은 중요합니다. 애초에 스토리와 세계관이 핵심인 이 게임에서 학생을 무조건 뽑아야 하는 곳이 있다면, 크게 대결전과 총력전 그리고 애정 때문일텐데, 대결전은 아무리 순위가 낮다고 해도 10회 가챠 티켓을 지급해주니 논외고 총력전은 아무리 못해도 그냥 다른 유저의 학생을 빌리면 골드는 손쉽게 찍힙니다. 그럼 남은 건 애정인데, 여기서 문제는 뭐냐, 애정 때문에 챙겨야 하는 학생이 많다? 그건 좀 아니라는 생각이 듭니다. 필요한 학생만 데려와도 충분히 즐길 수 있는데, 뭐가 문제인지 모르겠습니다. 여기까지가~ 가챠의 중요성이고, 이제 실질적인 문제를 짚고 넘어가야겠죠. 도대체, 중요한 정보를 성우 토크로 알리는 겁니까? 픽업 모집 같은 중요한 정보를 개발에 착수하는 담당자가 아니라 그저 목소리를 제공할 뿐인 성우에게 맡긴다는 게 이해가 안됩니다. 물론, 내가 좋아하는 학생(성우)이(가) 인 게임의 정보를 알려준다? 듣기에는 좋을지 몰라도 진중성이 느껴지지 않습니다. 중요한 정보 만큼은 당사자에게 듣고 싶다 이겁니다. 그리고 픽업 모집의 변경점을 늦게 알린 것도 결국 유저에게 득이 될만한 소식을 깜짝 발표하고 싶다는 마음인 것 같아서 좋을 수도 있다고 보는데, 확실히 이런 식으로 최소한의 정보만 늘어놓는 것은 문제가 맞다고 생각하며, 득실을 따져야 하는 오해의 소지를 일으켰기에 미노리를 앞세운 분탕을 격게 되는 것도 합당하다고 생각합니다. 이제 결론을 말하자면, 결국 문제는 분탕 이라는 것입니다. 어떤 일을 하든 반대가 되는 말을 하는 자가 분명히 존재합니다. 그들의 주장을 키워주는 것은 결국 우리의 이미지만 깎을 뿐입니다. 그렇기에 우리는 성숙해질 필요가 있습니다. 겪지 않은 일에 분노를 표출하기 보다는 기다림을 가지며 신뢰하는 일이 필요하다는 것이며, 분노를 표출하는 것은 겪고 나서 일으켜도 늦지 않다는 것입니다. 그리고 시간을 좋게 보내고 있다면 또는 있었다면, 평가를 남기는 문화 또한 중요한 것 같습니다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 0 | — | Free | |
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| $54 | 1 | 100% | $2.49 | |
| $0 | 5.1K | 80% | Free | |
| $0 | 457 | 70% | Free |