
Bloompunk is an immersive, rogue-like, first-person shooter set in a vibrant world of nature. Players must grow and evolve their living arsenal of abilities to fight back against an invasive technological corruption before it consumes the forest.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.

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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An interesting little free-to-play roguelite FPS. The visuals and music reminded me a bit of Risk Of Rain 2 while the weapon and powers reminded me of another indie game called "Xotic." It's a shame it's so short though, because I feel it has potential for being expanded upon. 7/10
Pretty good for a free demo. Smooth gameplay, great art style, and fun shooting. Could've done without the long tutorial.
A doom shooter where it is only one arena with two enemy types. Both of which are boring as one stands still and another is spawned from a spawner and is basically a homing bullet. There are about five waves you have to do and after each wave you get to pick three rewards from two Abillities and three Passives.The abilities are A plant wall,A sun beam,A bullet barrage,and A push with damage.Each ability has a "Regrow" condition meaning if you don't complete it in time it disappears with whatever passives it had added onto it.II found all,but the sun beam were useless comparatively as the sunbeam only required you to kill enemies and did a good amount of damage. Story is almost 100% non-existent,But Kukui is cute plant dog thing. Completed it,but with it being only one arena having poor enemies and abilities i'd say don't play it.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Whenever you shoot or move, the character moves by itself. The movement feels terrible.
Actually very well made, with the incentive on movement and constant action. All the abilities seem useful, depending on what style you want to adopt, and the ticking timer makes you use the abilites and do the conditions for refresh. The difficulty curve is not very steep for a roguelike veteran, but new player can see much more replayability. Story, while very vague, keeps the background incentive for going forward very well. Visuals are very colourful and pleasing to look at. Only one thing is missing. More content. With that, this title could see very high potential. More levels with further going story, different enemy types so you could use the abilities for different purposes (like a gatling gun enemy that the thorn wall could help you with defending against, or the pillar damages while you cover, swarmlings moving slower so you can use the melee attack more effectively, etc.), bossfights.
It's a great idea wonderfully executed ! A game-breaking bug ended my play, before I reached wave 6 ; I got stuck in the wall texture by ending a glide close to it. Nota bene : having special abilities you can customize + tie down with passives at the cost of taking longer to regen + have them having special conditions you need to fullfill while fighting and losing them permanently otherwise go wonderfully, for a RNG arena shooter ! + the floral / insect theming is gorgeous too !
Super fun! Really enjoyed the wither mechanic and it brought a new challenge to the first person shooter genre!
Great game! Props to the team for this wow excited if any other projects similar to this! I love FPS!! Quick 20 minute wave based shooter!
The system of having to use skills or you lose them makes the game more frenetic
Thanks to this homework-game, I no longer wonder, what if outer-wilds was more like Quake3. It works aesthetically and in terms of gameplay. It is simple and just fine.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.