
Bloodlit is a hardcore first-person shooter designed to unite slow-paced oppressive survival horror tension with fast-paced reflex-driven close-quarters combat. Carve your path through the blood and ruin. Regret is for the dead.
Modeled estimate, not a reported figure. How we estimate →
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Be sure to join our official Discord for the latest updates! Feel free to engage with the development by providing your feedback and following plans for the future of the game!
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Bloodlit is a hardcore first-person shooter designed to unite slow-paced oppressive survival horror tension with fast-paced reflex-driven close-quarters combat, with a strong emphasis on skill expression.
Survival in this game hinges on players' quick thinking and execution. You will be overwhelmed. Deny the disadvantage.
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Combat in Bloodlit is up close and technical, with limited resources to work with. It takes more than just "shooting anything that moves" to even have a chance.
Attacks can be countered with precise timing and enemies have weaknesses that can be exploited. Following up your defenses with offenses can often mean the difference between life and death.
Being outnumbered and surrounded is well expected. Players must rely on sharp reflexes and quick judgment to turn the tide, especially when enemies get closer than comfortable.
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Every enemy type in this game is carefully designed to fulfill a specific purpose and present a unique threat.
Players will be kept on their toes as they adapt to multiple types of enemy behaviors in the middle of the fray.
Whether it's to keep a mental note of a stalking figure in the distance while being outnumbered up close, or to counter every attack of the towering terror in front of you while dodging flanking threats, your ability to handle pressure from multiple angles will be the key to your survival.
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Every weapon in Bloodlit is crafted with a clear purpose. Whether it’s raw close-range firepower, precise long-range control, or tools designed to break enemy defenses and set up for melee finishers, each one offers a unique tactical edge.
Choose the tools that suit your instincts, learn their strengths, and push them to their limits.
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This nightmare doesn't have to be faced alone. Squad up with your friends and shed blood as a team.
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Yet no matter how skilled you become, escape is an illusion. You are trapped in a cycle of endless violence and suffering — a nightmare you cannot wake from. Because here, in this place drenched in blood, you are not the victim.
You are the architect of your own suffering.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Good game. Would recommend to people who like hard rogue-lites. Looking forward for new updates! Good luck, dev! Upd: Since co-op got added I got back into the game and... Oh boy it became so much more fun and complex! I'm genuinely enjoying discovering new things in this game that were (intentionally or not) left by dev. Harvester is such a pain in my ass, still love that fella for being so big and scary!!! Improved visuals made game so look so goOoOOood, previous barebone graphics just had to go. Also with added darkness, game became so much more stressful. To the point that I'm afraid to blink AND ITS GOOD!!!! Game is improving with each new update and if it will go in that pace, I won't be surprised that it will become popular as hell. Good luck again, Mari!
Thank you dev for the key! The concept is cool, fighting off hordes of monsters while your movement speed is not fast can make you slightly nervous. Pros: + Gameplay mechanics are fun and easy to use + Guns in this game is cool and it feels amazing to shoot + Knife :O + Voice acting + The enemies look scary + Low-end friendly, your mom's laptop is guaranteed to run this game smoothly. Cons: None ========== Looking forward for future updates and new content! Keep up the great work.
edit: dev, whatever you do, dont get discouraged about this game because it is so ♥♥♥♥♥♥♥ amazing and cool and nothing else is like it. i have not felt a horror game and parry game distilled together so compatibly before with a roguelite and steam is owed to seeing your game brought to completion. im serious. whoa omg holy ♥♥♥♥♥♥♥ ♥♥♥♥ this game is amazing, my blood is pumping and feeling the intensity of the strategy required in a survival horror shooter of resident evil with the bloodlust of quick, deep, responsive, melee as well as shooting mechanics that gave me the biggest shot of adrenaline ive felt in a shooter purely from manipulation of skill in a LONG time. im so serious when i say you should get this game, especially while its so cheap. the merging of gameplay aspets is so ♥♥♥♥♥♥♥ smooth and unique and i can only say im incredibly excited to see how this game changes and grows. this game is the sort of reason that i look at new steam releases every day. my day genuinely would have been worse and not as fun if i had not found this special niche horror parry shooter game. and yeah, i would call the physics of the game with its combat a parry shooter -- and its just as cool as hell and fun as it sounds. i love bloodlit, its a fantastic game, and you should too
You're not gonna experience something like this in other games. It's very smooth experience, something akin to "one-man-army" style where you're dead the second you can't keep up. Parries and blocks are your bread and butter, so you better get familiar with your knife-- It's your only friend in here. So far game is making it's first steps, but the foundation been built and only prosperous future awaits. I'd suggest picking the game at least for the sake of having it cheap for future, because something beautiful will happen here.
i love lighting the bloods, especially when against stupid dead bodies and big shmucks. i recommend this game because it is good for what you get it for – if youre looking for a challenge and great gameplay then you should play it. right now. or john bloodlit will arrive at your house also the developer is a cool guy
the game is cool, but there needs to be more combat options. i suggust being able to perform a stab from a block, and adding a crouch that would let you gain accuracy quicker would make the gameplay smoother
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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